Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 27, 2015
arrowPress Releases
May 27, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Copyright Law and Video Games: A Brief History of an Interactive Medium
by Greg Lastowka on 09/05/13 07:27:00 pm   Expert Blogs

3 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Hi Gamasutrans --

I've posted a draft chapter on the history of copyright law and videogames to the Social Science Research Network. 

Here's the link.

Here's the abstract:

Throughout their short history, video games have posed challenges to intellectual property laws. This chapter explores how courts in the United States have struggled to apply traditional laws of copyright to video games given that video games, like all games, are interactive processes. Players of video games both experience the games and perform them during the course of play. From the perspective of copyright law, the interactive nature of video games undermines the authorial control of the game creator, who does not created a single scripted experience, but instead designs an interactive system. This interactivity opens another copyright possibility: an authorial role for players.

Comments are welcome.


Related Jobs

Tangentlemen
Tangentlemen — Los Angeles, California, United States
[05.26.15]

Senior Engineer (Gameplay)
The Workshop
The Workshop — Marina Del Rey (Los Angeles), California, United States
[05.26.15]

Software Engineer
WEVR
WEVR — Venice, California, United States
[05.26.15]

QA Engineer
WEVR
WEVR — Venice, California, United States
[05.26.15]

Freelance Gameplay Engineer / OpenGL Generalist





Loading Comments

loader image