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Glenn Currie's Blog

 
 

Glenn Currie's Comments

Comment In: [Blog - 06/11/2015 - 01:08]

Nicely done I agree and ...

Nicely done I agree and can relate with just about everything you said in this article. Having played Demon 's Souls, Dark Souls, Bloodborne and now DS2: Scholar of the first sin pretty much in that order , I have to say these experiences have affected the way I choose ...

Comment In: [Blog - 05/05/2015 - 01:22]

Great article Love Souls and ...

Great article Love Souls and especially Bloodborne - and now I 'm spoiled. I want all games to be designed in a similar manner - especially RPGs/ Action RPGs. Also I love the brief cutscenes in both games - tired of all the talking heads and saturation of drawn out ...

Comment In: [News - 01/28/2013 - 06:08]

kick-ass triple-A productions Argh...same terminology ...

kick-ass triple-A productions Argh...same terminology perhaps that Michael Bay uses to describe his works . Still I 'm glad that some of the Vigil team were rescued.

Comment In: [Feature - 01/24/2013 - 04:25]

Excellent article. This will help ...

Excellent article. This will help me with my own designs. Thank you

Comment In: [News - 09/01/2009 - 05:17]

Funny, my 360 just greeted ...

Funny, my 360 just greeted me with the red ring about an hour ago, trying to enjoy more of Arkham Asylum....won't be playing through that game anytime soon. I believe it was a refurbished model which I'd received in 2007 after experiencing the red ring the first time. What a ...

Comment In: [News - 08/17/2009 - 07:16]

A couple of big things ...

A couple of big things I'm looking for in this game, are exploration and atmosphere. I hope these shine through, in the final product.... Oh, and also: responsive controls, variety in location/enemy design, unexpected and brilliantly executed mini-events, some sort of new take on bosses and bossfights, non-ludicrous story points, ...