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April 19, 2014
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Florian Putz's Blog

 

Florian Putz is the CTO and Co-founder of Pixelcloud Games, a game studio focused on creating simulation games, game tools and Unity3d plug-ins. Previous to making games Florian Putz has worked at Joanneum Research, Austria's second largest research company, as a software developer and junior researcher in image processing.

 

Florian Putz's Comments

Comment In: [News - 03/27/2014 - 04:59]

Not indie enough apparently. Runic ...

Not indie enough apparently. Runic makes money, thats totally uncool, commercial and capitalist - thus it 's not the true indie spirit anymore :D. No, jsut joking. r nLet 's put it this way: In my oppinion none of these guys be it Schaefer, Chris Roberts, Richard Garriott and all ...

Comment In: [News - 03/25/2014 - 07:39]

Well, bad or not - ...

Well, bad or not - from oculus ' perspective this move makes sense. True, kickstarter backers made this project possible, but let 's have a look at who invested in oculus: The company has received a total of 93.4 million in funding so far from Spark, Matrix, Founders Fund, Formation ...

Comment In: [Blog - 03/11/2014 - 06:32]

A valid scenario for code ...

A valid scenario for code generation is anything like a parser / compiler or data processor. I wouldn 't write something like that by hand. These tools are being successfully used for decades now and I guess man-made code would be a lot shittier and bugprone in that scenario . ...

Comment In: [News - 02/26/2014 - 07:37]

I dont know whether I ...

I dont know whether I should like this. That and the announcement that valve will soon leave almost all the publishing to developers and shutdown greenlight - I 'am afraid steam will soon be another cr appstore where everyone can sell anything for any price. The winner is clearly valve ...

Comment In: [Blog - 02/15/2014 - 06:22]

Nice articel, but I wouldn ...

Nice articel, but I wouldn 't do it that way. As far as I can see u constantly check for each stone if it has been toppled or not - even if it hasn 't been touched by anything. U can avoid that by only tracking stones that have been ...

Comment In: [News - 01/31/2014 - 04:57]

Easy, u dnt translate the ...

Easy, u dnt translate the player - player position is always at pos 0,0,0 . The rest is just playing with around numbers. Would supposedly also work with cryengine. Oh and splitting, like Michael said.