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Eric Carr's Blog

 
My name is Eric, and I am an indie game designer. I work as a graphic designer by day. www.IndieConfessions.Blogspot.com is the diary of my current game project - The Thief's Tale - and the "official" site of Star Frog Games. The (b)log starts over a year ago and recounts my day to day thoughts on making games, learning programming and really understanding what making a game - and finishing an Independent Project, is all about. You can contact me at eric (the at symbol) starfroggames (the key to the right of the comma) com.
 

Eric Carr's Comments

Comment In: [News - 03/14/2011 - 08:55]

Maybe. I'm not willing to ...

Maybe. I'm not willing to give up that easily. The way I see it, in super basic terms, is that a game is a series of interacting mechanics. A player performs actions that interact with the mechanics. So, on a basic level, a game is simply the mechanics, or the ...

Comment In: [News - 03/02/2011 - 09:09]

I thought they policed that ...

I thought they policed that a bit. I've heard of people having to change their gamertags because they were questionable, so I doubt that the examples you have there will be appearing. On the other hand, you will still be able to hear those kinds of things direct from the ...

Comment In: [Feature - 02/16/2011 - 04:45]

Video games that are not ...

Video games that are not media are better games. That says it right there. That's the best line in the whole essay. I always get confused by this far shore approach to designing games. The rather odd view that says that what makes a game special or anything, is all ...

Comment In: [News - 02/02/2011 - 05:55]

I wonder if the downturn ...

I wonder if the downturn has something to do with the parents becoming more knowledgeable. I would assume that many of the sales came from the name on the box, which works great if the purchaser ie - parent doesn't know anything about the games themselves. Parents of the kids ...

Comment In: [Blog - 01/28/2011 - 11:58]

I'm curious if this has ...

I'm curious if this has more to do with what people consider a game to be. I mean, on one hand older gamers older being subjective that grew up in the 70's with the arcade culture of the time have a specific view of what a game is: a test ...

Comment In: [Blog - 01/27/2011 - 04:20]

Seriously Slade, how do you ...

Seriously Slade, how do you keep writing stuff that I agree with This article is so spot on especially the build a project bits . If I could add a quote, something that I go by when the going sucks it's : If it wasn't hard, it wouldn't be cool.