| All You Need is Love |
| Posted by Benjamin Quintero on 05/17/13 10:39:00 pm
in
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| I am hopeful that the people on the inside can do something to change the culture on the outside. |  |
| Read More... | 0 Comments |
| Students: Tips for Learning Game Development Over the Summer |
| Posted by Brice Morrison on 05/17/13 10:16:00 am
in
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| Summer is a great opportunity to improve one’s skills, learn more about your craft, and increase your odds of a game studio finding you attractive. Plus, it’s a lot of fun to have some time to devote to ideas that have been bouncing around in your head. |  |
| Read More... | 0 Comments |
All Your Nintendo Let's Plays Are Belong To Nintendo?  |
| Posted by Greg Lastowka on 05/17/13 12:26:00 am
in
Business/Marketing,
Social/Online
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| Does Nintendo have the legal right to monetize Let's Play videos on YouTube? That's a tricky question, and it's not just a question of copyright law's fair use doctrine. |  |
| Read More... | 65 Comments |
Even Further Down the Curation Rabbithole  |
| Posted by Adam Saltsman on 05/16/13 02:42:00 pm
in
Design,
Indie
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| In addition to financial conflict-of-interest and our own preferences, the attitudes of our fans and followers, and the design of social media itself, also create obstacles for the spread of new and innovative designs. |  |
| Read More... | 10 Comments |
Systems of Control in F2P  |
| Posted by Ramin Shokrizade on 05/16/13 01:42:00 pm
in
Business/Marketing,
Social/Online
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| To better understand current F2P market trends, it is valuable to think about control mechanisms instead of pricing. This paper attempts to explain current marketplace trends and predict where they are going. |  |
| Read More... | 16 Comments |
Maximizing Your Side Project Success  |
| Posted by Ben Serviss on 05/16/13 11:11:00 am
in
Design,
Production
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| Stuck under a mountain of side projects? Manage your time and increase your successes with these key questions. |  |
| Read More... | 1 Comment |
Speaker for the Data  |
| Posted by Dana Ruggiero on 05/17/13 04:55:00 pm
in
Serious,
Indie,
Console/PC,
Business/Marketing,
Social/Online,
Smartphone/Tablet
|
| Game researchers seek to understand gaming in multiple contexts using an objective data set. Without access to the big data sets that most game companies, platforms, and ISPs collect we are stymied. |  |
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Minimalism in Game Narrative: Can we say more by talking less?  |
| Posted by Paul Andrew Mcgee on 05/17/13 04:32:00 pm
in
Design
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| "Hemingway called it the Iceberg Theory. The art of implication. Just give people the little pieces they need to imagine up the other half of the game. It makes them more invested and it makes your work more adaptable and more rich." - Adam Saltsman |  |
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| Getting/Making Game Music that Fits - World Tour Series - Indian Music |
| Posted by Harry Mack on 05/17/13 01:06:00 pm
in
Audio,
Indie
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| Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.
This entry focuses on Indian music. |  |
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In Defense of Immersion  |
| Posted by David Pittman on 05/17/13 12:06:00 pm
in
Design
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| In this article, I examine the meaning of the word "immersion" as a descriptor for video games and defend its use despite its overloading as a buzzword. |  |
| Read More... | 2 Comments |
| When not to use Gamification? |
| Posted by Victor Manrique on 05/17/13 11:31:00 am
in
Design
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| Gamification is the use of game elements in non-gaming situations to achieve a goal, but..c an we always use it? Are there any signals not to apply it?
This a post about the 3 factors that tell us when not to apply it and why.
From Epic Win Blog. |  |
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