Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 26, 2015
arrowPress Releases
May 26, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Dustin Chertoff's Blog

 

Dustin Chertoff is a research scientist at an engineering research and development company in Rockville, MD where he designs and develops training simulations and educational games. Dustin has been gaming for over 25 years and is passionate about improving education through immersive experiences.

 

Dustin Chertoff's Comments

Comment In: [News - 03/03/2015 - 12:30]

Ick, at first read I ...

Ick, at first read I thought the pro mobile licenses were part of the general pro license. Is the main reason to buy pro then to get rid of a splash screen and due to revenue requirements Even so, 4500 when you hit 100k in revenue/funding is still cheaper than ...

Comment In: [News - 03/02/2015 - 12:00]

I 'm a huge Unity ...

I 'm a huge Unity fan, but the upfront cost to get a team up and running with it is pretty high, especially if you are going to deploy to multiple targets 4500 per dev . Since very few games actually make any money, unless you are a 1-2 person ...

Comment In: [Blog - 01/20/2015 - 11:39]

While I love the article ...

While I love the article and the effort that is going into it, I fear that the conclusions being made are not backed by the provided analysis. Correlation is NOT causation. All the data can really say is that projects where crunch was employed have a higher probability of poor ...

Comment In: [News - 10/11/2014 - 04:11]

@Oliver I completely agree that ...

@Oliver I completely agree that GG started as a way to call out issues in the game industry. But as you said, the main GG media coverage is now about allegations of harassment and threats. There are people posting youtube videos and having constructive, civil discussions about the deeper issues ...

Comment In: [Blog - 04/04/2014 - 08:26]

You do build resilience to ...

You do build resilience to sim sickness the more you interact with HMDs. But you have to go in short bursts. 5 minutes, then rest. Once you are safe there, go for 10 minutes. And so on. Once you learn your time threshold, you 'll know the kind of play ...

Comment In: [Blog - 11/19/2013 - 08:07]

Ah, thanks for clearing that ...

Ah, thanks for clearing that up. Either way, I intend on following your advice on projects, so thanks for the articles