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September 16, 2014
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September 16, 2014
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Dan Jones's Blog

 

Animator, artist, and armchair analyst.

 

Dan Jones's Comments

Comment In: [Blog - 08/20/2014 - 02:48]

One thing I would add, ...

One thing I would add, since there is definitely a romanticized view of being an indie dev these days, is that, if you 're a student fresh out of school, don 't automatically assume going indie is a better route than working at an existing studio. r n r nAside ...

Comment In: [News - 08/21/2014 - 03:36]

I was relieved when I ...

I was relieved when I reached the end of that sentence and saw the word toes. r n r nWay to keep it PG

Comment In: [Blog - 08/11/2014 - 03:03]

Much respect for taking the ...

Much respect for taking the initiative to adjust your art over this, but I agree with others who have suggested that the whole thing seems a bit blown out of proportion. As artists, it is inevitable that there are bits and pieces of the artists we admire subconsciously inhabiting our ...

Comment In: [News - 07/15/2014 - 06:38]

As a developer, it 's ...

As a developer, it 's easy to think of some fun, kid-friendly uses for the camera... but as a parent, a web-connected camera in the living room is not a precedent I 'm eager to set for my son.

Comment In: [News - 06/13/2014 - 09:27]

Or, put another way, We ...

Or, put another way, We 'd sure be selling a lot more PS4s if we could convince our damn PS3 userbase that there 's reason to upgrade.

Comment In: [Blog - 04/23/2014 - 09:01]

Steam Forum User: You 're ...

Steam Forum User: You 're asking x for this game about doors SORRY DEVS. You fail. If you had charged half that price, you would have sold eleventy trillion copies, but I will not pay x for this game about doors.