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Curtiss Murphy's Blog


Be careful what you do in your spare time - you may just become good at it. 

While most of his early career was spent writing code, Mr Murphy has since morphed into a nationally recognized, award-winning speaker, author, and game designer. He is the founder of GiGi Games and a Senior Project Engineer in Alion's AMSTO operation.

Mr Murphy researches game design, education, and psychology. He is an advocate for improving the state of game design and was the lead designer for the Navy's Damage Control Trainer - winner of 3 national awards. He is a frequent speaker at gaming and simulation conferences and attempts to bridge the gaps between the modeling and simulation, instruction, and entertainment gaming industries.

Currently, he is on-loan to the Eastern Virginia Medical School, where he is working as a research fellow to change the fields of medicine and health with games.

My philosophy: Try things beyond my ability; Fail; Improve; Repeat until too good to ignore.

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Member Blogs

Posted by Curtiss Murphy on Fri, 01 Aug 2014 01:53:00 EDT in Design, Indie
'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response.

Posted by Curtiss Murphy on Fri, 22 Mar 2013 12:00:00 EDT in Art, Indie
When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see.

Posted by Curtiss Murphy on Thu, 28 Feb 2013 12:11:00 EST in Design
Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until...

Posted by Curtiss Murphy on Thu, 06 Dec 2012 11:00:00 EST in Design, Serious
The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity.

Curtiss Murphy's Comments

Comment In: [Blog - 09/26/2014 - 01:19]

There is one skill I ...

There is one skill I wish I 'd learned years before. As a young introvert, leadership was tough for me. I remember joining a small startup as the 7th employee. I was the 3rd programmer, and over the next 4 years, we grew from 7 to 60. I found myself ...

Comment In: [Blog - 09/09/2014 - 09:44]

You 're in a strong ...

You 're in a strong position to raise prices -- there are very few competitors, the cost relative to income is low, and there are plenty of parents who will spare no expense to help their children learn. r n r n... r n r n Also keep in mind ...

Comment In: [Blog - 09/23/2014 - 10:16]

What makes a successful F2P ...

What makes a successful F2P TD Your article reminded me how much I love TD 's. And yet, I 've yet to build one myself. I enjoyed your game, and your article - particularly the head-nod to successes like Plants v Zombies and Kingdom Rush. What has discouraged me from ...

Comment In: [News - 09/25/2014 - 09:46]

It made me feel dizzy ...

It made me feel dizzy ... kind of like the simulator sickness I got from the new generation of VR toys, just without the headset. r n r nIt could be a disruptive technology, or it could completely fail. Either way, they 've made TONS of progress, and I wish ...

Comment In: [News - 09/25/2014 - 04:05]

I agree Gives me something ...

I agree Gives me something to ponder ... and I like it when an article does that. Well done

Comment In: [Blog - 09/22/2014 - 01:44]

A 1000 times this My ...

A 1000 times this My wife and my 19 year-old daughter are active gamers that love a variety of titles: Sims, Hearthstone, WoW, Everquest, Civilization, ... They get excited about all sorts of different products and at no point, have they ever expressed, even the SLIGHTEST interest in a big, ...