Curtiss Murphy's Blog
Be careful what you do in your spare time - you may become good at it.
Curtiss Murphy won “Best Tutorial” at I/ITSEC 2011 for “Why Games Work”. He presents with a unique blend of energy, science, and story-telling, that has earned him invitations to conferences across the country. He gives the yearly keynote at the National Science Foundation’s Edugaming workshop, has decades of development experience, and is widely recognized as a thought leader in serious games. As a twelve year veteran of the gaming industry, his career spans AAA, military, and Indy development. Curtiss has numerous publications on game development, including chapters in Game Programming Gems 6 & 7, and Game Engine Gems 2. He is an award winning speaker, author, and game designer. He is also the moderator of Unity’s Game Design forum (as Gigiwoo). Curtiss holds a B.S. in Computer Science from Virginia Tech, is the founder of Gigi Games, and is the Technical Director of Alion’s Modeling and Simulation Operation.
He is also the host of the Game Design Zen Podcast.
Mantra: Try; Improve; and Repeat - Level up to Zen.
LinkedIn Contact: http://www.linkedin.com/in/CurtissMurphy
Worth it? My wife threw the gauntlet - "6 episodes by Christmas!" So, I researched, got some equipment, and set to work. Last week's Ep4 was hugely popular, "Good Communication, Better Games". Ep5 covered a favorite story, by request. You be the judge!
'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response.
When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see.
Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until...
The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity.
Curtiss Murphy's Comments
[Blog - 09/25/2015 - 12:31]
Maybe it 's a sign ...
Maybe it 's a sign of games becoming more of an art form Across almost all forms of art, the product is either big-name, or small-fry. Whether talking about painting, music, or games, there is almost no middle ground for an average-run-of-the-mill artist type. Which, is unlike most other industries ...
[News - 08/21/2015 - 01:45]
[Blog - 09/17/2015 - 02:04]
Brilliantly insightful The section on ...
Brilliantly insightful The section on Hooks was particularly novel - hadn 't considered that before. And I reached out to Marlon Wiebe. From one Indy to another, thanks for sharing
[News - 08/28/2015 - 10:43]
[Blog - 08/24/2015 - 02:51]
[Blog - 08/25/2015 - 01:22]
Big thanks to Boshik, Chad, ...
Big thanks to Boshik, Chad, Ramin, Ben, and of course, the OP, Jamie. I found the discussion comments unusually informative. Thanks everyone.