Curtiss Murphy's Blog
Be careful what you do in your spare time - you may become good at it.
Curtiss Murphy won “Best Tutorial” at I/ITSEC 2011 for “Why Games Work”. He presents with a unique blend of energy, science, and story-telling, that has earned him invitations to conferences across the country. He gives the yearly keynote at the National Science Foundation’s Edugaming workshop, has decades of development experience, and is widely recognized as a thought leader in serious games. As a twelve year veteran of the gaming industry, his career spans AAA, military, and Indy development. Curtiss has numerous publications on game development, including chapters in Game Programming Gems 6 & 7, and Game Engine Gems 2. He is an award winning speaker, author, and game designer. He is also the moderator of Unity’s Game Design forum (as Gigiwoo). Curtiss holds a B.S. in Computer Science from Virginia Tech, is the founder of Gigi Games, and is the Technical Director of Alion’s Modeling and Simulation Operation.
He is also the host of the Game Design Zen Podcast.
Mantra: Try; Improve; and Repeat - Level up to Zen.
LinkedIn Contact: http://www.linkedin.com/in/CurtissMurphy
Last weekend, I was in Korea. And somehow, during a random lunch conversation, League of Legends came up. 6000 miles from home, LOL was still relevant. With two Koreans in the final championship match, it's a perfect time to break it down.
Worth it? My wife threw the gauntlet - "6 episodes by Christmas!" So, I researched, got some equipment, and set to work. Last week's Ep4 was hugely popular, "Good Communication, Better Games". Ep5 covered a favorite story, by request. You be the judge!
'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response.
When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see.
Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until...
The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity.
Curtiss Murphy's Comments
[Blog - 02/04/2016 - 02:14]
Why is LoL better than ...
Why is LoL better than Heroes of the Storm I was in Seoul, Korea, just weeks before last year 's world cup. I got to see first hand just how much reach LoL had. When I got back, I put them head to head in episode 11 of the Game ...
[News - 01/27/2016 - 02:44]
Step by step, slowly moving ...
Step by step, slowly moving forward to a future none of us can understand. I can 't tell if we are moving closer toward nirvanna or to hell.
[Blog - 01/25/2016 - 01:48]
What happened next I 'm ...
What happened next I 'm not sure exactly when you left. Sounds like you 've done stuff since then. And thanks for sharing your personal story - obviously, I was compelling enough to read all the way through : .
[Blog - 01/19/2016 - 12:47]
How come Apple can sue ...
How come Apple can sue groceries stores over it 's Apple trademark Thanks for sharing about trademark law.
[Blog - 01/05/2016 - 12:29]
[News - 01/06/2016 - 11:14]
600, a high-end PC, and ...
600, a high-end PC, and no hand-set. Defenders will defend, skeptics will skepticate . The VR saga continues.