Be careful what you do in your spare time - you may just become good at it.
While most of his early career was spent writing code, Mr Murphy has since morphed into a nationally recognized, award-winning speaker, author, and game designer. He is the founder of GiGi Games and the Technical Director for Alion's AMSTO operation.
Mr. Murphy researches game design, communication, and psychology. His consulting helps team communicate more effective, helps designers build better games, and helps guide aspiring game developers through the thickets of their early careers. He is the principle investigator for the Safe Surgery Training game and was the lead designer for the Navy's Damage Control Trainer - winner of 3 national awards. He is a frequent speaker at gaming and simulation conferences and attempts to bridge the gaps between the modeling and simulation, instruction, and entertainment gaming industries.
He recently finished a one-year research fellowship at Eastern Virginia Medical School, where he worked to change healthcare with games.
Philosophy: Try things almost beyond my ability; Fail; Improve; Repeat until too good to ignore.
LinkedIn Contact: http://www.linkedin.com/in/CurtissMurphy
'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response.
When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see.
Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until...
The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity.
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[News - 03/26/2015 - 03:08]
The roller coaster demo is ...
The roller coaster demo is short, but it 's very intense...so people can 't do it very long under the best of circumstances. We had a reliable increase of 2 seconds, and it was a very clear trend r n r nA positive step, and a VERY long way to ...
[Blog - 03/26/2015 - 02:03]
Great article that takes a ...
Great article that takes a nice look at the balance of skill vs pacing. I do wonder about this quote: The current marketplace is slowly demanding more skill from their games. Players are becoming fed up with re-hashed mechanics from a couple years ago. r n r nThe implication is ...
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[Blog - 03/18/2015 - 04:26]
Will you please report on ...
Will you please report on your results a few weeks later I played it and found it to be fantastic Given the high quality, the casual nature, and the feature by Apple, I 'm curious to learn how financially successful you will be. r n r nGood luck Kudos on ...