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Curtiss Murphy's Blog


Be careful what you do in your spare time - you may just become good at it. 

While most of his early career was spent writing code, Mr Murphy has since morphed into a nationally recognized, award-winning speaker, author, and game designer. He is the founder of GiGi Games and a Senior Project Engineer in Alion's AMSTO operation.

Mr Murphy researches game design, education, and psychology. He is an advocate for improving the state of game design and was the lead designer for the Navy's Damage Control Trainer - winner of 3 national awards. He is a frequent speaker at gaming and simulation conferences and attempts to bridge the gaps between the modeling and simulation, instruction, and entertainment gaming industries.

Currently, he is on-loan to the Eastern Virginia Medical School, where he is working as a research fellow to change the fields of medicine and health with games.

My philosophy: Try things beyond my ability; Fail; Improve; Repeat until too good to ignore.

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Member Blogs

Posted by Curtiss Murphy on Fri, 01 Aug 2014 01:53:00 EDT in Design, Indie
'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response.

Posted by Curtiss Murphy on Fri, 22 Mar 2013 12:00:00 EDT in Art, Indie
When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see.

Posted by Curtiss Murphy on Thu, 28 Feb 2013 12:11:00 EST in Design
Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until...

Posted by Curtiss Murphy on Thu, 06 Dec 2012 11:00:00 EST in Design, Serious
The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity.

Curtiss Murphy's Comments

Comment In: [News - 10/31/2014 - 05:03]

Lovely And beautiful. 'nuff said. ...

Lovely And beautiful. 'nuff said.

Comment In: [Blog - 10/30/2014 - 03:49]

Good post. Liked the analogy. ...

Good post. Liked the analogy. And you might find the article is stronger by leaving out the last paragraph. I know it feels like the pinnacle moment and you really want to drive the point home, and yet, in this case, taking a softer approach might allow the reader to ...

Comment In: [Blog - 10/08/2014 - 01:34]

Have you seen The Power ...

Have you seen The Power of Habit by Charles Duhigg This was a fantastic article with spot on application of psychology to Destiny 's game design. Kudos.

Comment In: [News - 10/22/2014 - 04:43]

...or even take a look ...

...or even take a look at developing your own engine. r n r nBeen there ... done that. Got the website, and the t-shirt. It meant 80 of effort went to tech, and 20 to the game. These days, it 's the reverse, and for now, that suits us just ...

Comment In: [News - 10/21/2014 - 11:08]

If it 's a google ...

If it 's a google glass technology, why would Google invest in it Since google has ... Google glass, I 'm guessing it 's something different. This whole thing reminds of the big reveal that happened when the Segue sp was announced. Huge Oprah fan-faire, for a product that no ...

Comment In: [News - 10/15/2014 - 04:09]

I almost took a job ...

I almost took a job up there, at Turbine... Holy cowsors.