Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 22, 2014
arrowPress Releases
December 22, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Craig Stern's Blog   Expert Blogs

 
 

Expert Blogs

Posted by Craig Stern on Thu, 11 Apr 2013 05:21:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
There are a lot of techniques that mainstream RPGs commonly overlook for making turn-based combat clear, elegant, and tactically interesting; here, we discuss 12 of them.


Posted by Craig Stern on Tue, 19 Mar 2013 10:26:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
If you want to build a compelling game world, you need to think not just about why the player faces the precise challenges that he or she faces.


Craig Stern responds to Mike Rose's piece about Kickstarter fatigue, arguing that crowdfunding games remains as important as ever.


Posted by Craig Stern on Sat, 02 Jun 2012 06:02:00 EDT in Business/Marketing, Indie
Humble Indie Bundle V markets a big-team, big-budget, publisher-backed game as "indie." This practice has the potential to seriously hurt the indie community.


Posted by Craig Stern on Sat, 05 Dec 2009 11:06:00 EST in Design
Video games writing isn't necessarily worse than writing in other media, and it's improved dramatically since the early days of gaming. But it can still be better. Here is what we need to make it happen.


Posted by Craig Stern on Wed, 04 Nov 2009 10:48:00 EST in Design
Game makers should stop describing their non-RPG games as having RPG elements--the phrase has come to stand for some of the least interesting aspects of the RPG experience, and tends to cheapen the genre.



Craig Stern's Comments

Comment In: [Blog - 01/09/2014 - 01:58]

Awesome. I 've read your ...

Awesome. I 've read your previous posts with interest--I 'm really pleased to see that you made it onto Steam and are finally making some decent money. Cheers to that

Comment In: [News - 06/12/2013 - 05:54]

Considering that they developed the ...

Considering that they developed the Ouya on what is--for creating a brand new console--a shoestring budget, I don 't see what 's wrong with them trying to save money.

Comment In: [Blog - 05/21/2013 - 07:22]

Arcade bars are actually growing ...

Arcade bars are actually growing quite popular in Chicago--the combination of games and drinking is appealing--and the retro nature of it, perhaps unsurprisingly, appeals to the native hipster element. r n r nOur local indie group, Indie City Games, actually has an indie arcade cabinet sitting in one of these ...

Comment In: [Blog - 05/20/2013 - 02:39]

Would you say that this ...

Would you say that this is related to UBM 's move to remove most paid positions from IndieGames.com From my position as a developer, it 's obviously better for me to have my content more prominently featured, but at the same time, I am deeply uncomfortable with the move toward ...

Comment In: [News - 05/07/2013 - 01:03]

Come on. Other than its ...

Come on. Other than its use of ASCII art and fantasy setting, this game has literally nothing in common with roguelikes.

Comment In: [Blog - 04/11/2013 - 05:21]

The point isn 't that ...

The point isn 't that all 12 techniques are necessary they 're just tools that you can use to create a clear, elegant system with emergent complexity. If you don 't want to use one, don 't.