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Craig Hauser's Blog

 

Artist and Java programmer. Currently working on my first Linux/Mac/Windows title using Unity.

 

Craig Hauser's Comments

Comment In: [Blog - 11/14/2014 - 01:59]

The thought of a periodic ...

The thought of a periodic total wipe sounds like it solves the problem of one-sided endgame by removing any form of long-term progression in said endgame. r n r nI love a competitive endgame, a constant struggle to be the best and a mountain that I have to race everybody ...

Comment In: [Blog - 07/26/2013 - 01:39]

Great article. I was starting ...

Great article. I was starting to look into the long term costs myself and hadn 't even thought about most of the outward costs you mentioned or exchange rates.

Comment In: [Blog - 07/10/2013 - 12:51]

There are a lot of ...

There are a lot of free to play games I feel great distain for. Champions Online is usually my go-to example of a game that was great when it launched as a P2P title and was utterly ruined when it was reworked as a free to play game. To recreate ...

Comment In: [Blog - 06/08/2013 - 03:25]

Let 's not forget something ...

Let 's not forget something like canceling in the Street Fighter series was also, at first, a bug. Now it 's a staple of almost all modern fighters. r n r nI wish more of my bugs were like that. Alas, mine are almost always of the falling through the ...

Comment In: [News - 05/29/2013 - 09:10]

Actually there 's more to ...

Actually there 's more to it, since the Vita 's thumbsticks don 't have depressable buttons like the DualShock. That 's a total of 4 inputs that will have to be simulated by the touchscreen. r n r nThat aside, I don 't think that developers will have a problem ...

Comment In: [News - 04/03/2013 - 01:42]

The thing about the Disney ...

The thing about the Disney purchase I feared most has come to pass.