Clinton Keith's Blog
Clinton Keith is an independent agile coach and Certified Scrum Trainer with 15 years of video game development experience. Clinton introduced the game industry to Scrum in 2003 and Lean/Kanban in 2006. He has coached teams at many studios. He is the author of "Agile Game Development with Scrum". His website is www.ClintonKeith.com
Great teams (productive, fun, small, autonomous), often happen by chance and are highlights of any career. How can more great teams be fostered and supported? This is one point of view.
Feature Boards often work better than Task Boards for game teams using agile.
It seems this common, controversial phrase has widely different meanings out there.
The words accountability and responsibility are used interchangeably, but they don’t mean the same thing and the difference is important for game development teams.
Can a studio’s culture, or personality, be measured? Having some simple metrics of a studio’s culture might be a useful starting place to discuss its strengths and weaknesses internally. This article poses the question of whether this is possible.
There is a lot of talk about the visionary for a game, the person who creates and guide the vision through development. Who is the visionary and what do they need to do to make their vision come to life? I’ve been a project manager…not a product visiona
Clinton Keith's Comments
[Blog - 12/15/2014 - 01:49]
Better than the one I ...
Better than the one I wrote a while back: r nhttp://blog.agilegamedevelopment.com/2010/09/principles-for-agile-game-development.html r n r nI highly recommend Charles 's blog. Great read.
[Blog - 11/26/2014 - 02:19]
Great set of practices. One ...
Great set of practices. One question: you list this as a producer responsibility: r n r n As the producer, we are responsible for preparing a safe transition for the new member and the Scrum team. This first stage of socialization is where the majority of our focus should go. ...
[Blog - 09/25/2014 - 01:16]
[Blog - 08/16/2014 - 02:16]
@Jay, r n r nAgreed. ...
@Jay, r n r nAgreed. On larger projects I 've seen core teams 20-30 guide the game from pre-pro through the end, with production teams coming in towards the end. But the idea is the same: keep strong teams together and leverage their strengths.
[Blog - 07/02/2014 - 10:05]
[Blog - 05/22/2014 - 09:38]
Hi Harvard, r n r ...
Hi Harvard, r n r nAnother great article While there isn 't as much written about Lean game production as there has been for Scrum, teams have been applying these principles and practices since the middle of last decade. There have been several GDC presentations on Lean over the past ...