Selling Games  |
| Posted by Adam Saltsman on 05/24/13 01:57:00 pm
in
Indie
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| Some quick thoughts on the making and selling of commercial games, working with distributors, and doing marketing/pr as a small company/solo artist. |  |
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Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.  |
| Posted by Mike Langlois on 05/23/13 10:40:00 pm
in
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| The above title is misleading. In fact it is as misleading as the term cyberbullying, which is an umbrella term used from experiences which range drastically. |  |
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| Tenets of Videodreams, Part 1: Exploration |
| Posted by Robin Arnott on 05/23/13 05:52:00 pm
in
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| If Proteus has opened the floodgates of a new genre, how will this genre play? |  |
| Read More... | 1 Comment |
We're Indie, we like Microsoft. Too Controversial?  |
| Posted by James Silva on 05/23/13 12:00:00 pm
in
Business/Marketing,
Console/PC
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| We're a small indie developer that's published three games through Microsoft in the last five years, and our experience has been nothing but great. Pass that along, please, because it's currently the best kept secret in the industry. |  |
| Read More... | 33 Comments |
The Procession of Progression in Game Design  |
| Posted by Josh Bycer on 05/23/13 11:10:00 am
in
Design
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| Progression in Game Design can be tracked between the player themselves and the game. In today's post I'm going to take analyze the two and their intended effects on game design. |  |
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Xbox One: a flawed plan, well executed  |
| Posted by Nicholas Lovell on 05/23/13 09:43:00 am
in
Business/Marketing,
Console/PC
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| The Xbox One misses the mark because it is the culmination of a strategy formulated in the 1990s. It is a weapon to win the battle of the living room, when the real battle is for the personal screen. |  |
| Read More... | 37 Comments |
| Gamification Player Types: The Time-Engagement Pyramid |
| Posted by Victor Manrique on 05/24/13 10:34:00 am
in
Design
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| What have Barney Stinson, Forrest Gump and Scrooge McDuck in common?
Meet the Gamification Player Types! This is an extended model of the Gamification user types theory of Andrzej Marzcewski and the Well-Being (Happiness) theories of Dr. Martin Seligma |  |
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Choosing the best networking middleware for your Unity based multiplayer or MMO game  |
| Posted by Ashkan Saeedi Mazdeh on 05/24/13 05:32:00 am
in
Social/Online,
Programming
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| I here try to define different multiplayer game types from a technical point of view and features they require, then i'll name and ddescribe all possible features of a middleware to help the reader figure out what is required for his/her project |  |
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5 Ninja Tips on ASO (AppStore Optimization)  |
| Posted by Gabriel Morgenstern on 05/24/13 04:04:00 am
in
Indie,
Business/Marketing,
Smartphone/Tablet
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| Here's a handy, fast, cheap and easy list of AppStore Optimization hints to increase your app’s/game’s visibility in the AppStore. |  |
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| Are Computer Games Good as Kids Games? |
| Posted by Sultana Parvin on 05/24/13 02:40:00 am
in
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| If your kid is allowed to sit in the computer and he or she has a little knowledge about computer games, it is certain that he/she would hardly look for something else to spend time. |  |
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Discovery & User Acquisition Costs: Content Licensing To The Rescue?  |
| Posted by David Garth on 05/24/13 12:45:00 am
in
Smartphone/Tablet,
Business/Marketing
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| The huge increase in the number of games makes it harder and more expensive to attract consumer attention. The marketing buzz from licensed content can provide the edge to solve mobile gaming’s discovery problem AND lower customer acquisition costs. |  |
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| 4 Reasons why Xbox one caters to the living room instead of gamers (or the Game of the Living Room Thrones) |
| Posted by Bernardo Lazo on 05/23/13 09:56:00 pm
in
Design,
Console/PC
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| Game of the Living Room Thrones. Much to the despair of many users, Xbox is focused on being the king of the Living Room instead of appealing to games. There are valid reasons for that. There are also reasons to think the whole thing can lead to hilarious |  |
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