Charlie Cleveland's Blog
Game Director, Natural Selection 2
We relied heavily on our fan-base to fund Natural Selection 2, the commercial follow-up to our Half-life mod. We generated a lot of funding we needed, but there were pitfalls and traps along the way.
Charlie Cleveland's Comments
[News - 11/05/2013 - 06:18]
Awesome work, TGC. I 'd ...
Awesome work, TGC. I 'd love to know some practical methods of keeping a team focused on a game 's desired emotions. r n r nWe use design pillars that in the past were more about genre and verbs, but are now more directed towards feelings. But keeping people focused ...
[News - 10/10/2013 - 11:48]
An awesome idea. We Unknown ...
An awesome idea. We Unknown Worlds - Natural Selection 2 folks will be there too. r n r nWe also put on a monthly community event kind of like this, called the Postmortem. We have developers by our office, people give 5 minute microtalks, and then people show and play ...
[Blog - 10/10/2013 - 04:17]
Great tips and a great ...
Great tips and a great game Sergey. Reminds me of laser chess from waaay back in the day. Very polished and a tight concept. r n r nP.S. I see that your favorite IDE ZeroBrane is a direct competitor to Decoda which we created
[Blog - 10/03/2013 - 02:02]
A couple thoughts: r n ...
A couple thoughts: r n r n1 Financial rewards may appear to motivate people but seemingly don 't actually motivate people and may demotivate : http://www.ted.com/talks/dan pink on motivation.html r n r n2 I like this post, plan and contract from Undead Labs and gamedev guru, Jeff Strain : http://undeadlabs.com/2010/12/news/in-bad-times-and-in-good-times/
[News - 09/18/2013 - 05:48]
Do you have a link ...
Do you have a link or e-mail for where developers go to apply I didn 't see anything gamey or new on http://www.merciafund.co.uk/.
[Blog - 05/08/2013 - 03:06]
Great work, as usual. I ...
Great work, as usual. I think I also bias unduly towards false gameplay depth, when something simpler may not only suffice, but flow so much better. I also think games become exponentially more enjoyable as they get simpler, because you can focus completely on the game , instead of the ...