Carsten Germer's Blog
Our game “Pavel Piezo - Trip to the Kite Festival” has just been released for the first target platform. This postmortem is about the production of a multi-platform HTML5 game for learning languages.
By using a modified "Leitner system" to track a players behavior and learning progress within a game system, a game can react and tune any dynamic gameplay, content exposition or utilization of game mechanics.
In game design there is a kind of love-hate relationship with randomness. How about a technique that provides random outcomes but within parameters that can be influenced to fit the game design?
Earlier this year, after the game design and concept for "Pavel Piezo - Trip to the Kite Festival" were almost done and funding was secured, the crucial question had to be answered: Which game engine or programming system should be used for production?
Carsten Germer's Comments
[Blog - 11/17/2014 - 01:38]
[Blog - 08/28/2014 - 01:34]
[Blog - 08/15/2014 - 01:45]
[Blog - 08/14/2014 - 04:37]
Re: ...also experienced it with ...
Re: ...also experienced it with snowboarding, riding a bike as a kid , and the rules of chess. r nOne summer holiday as young teens, our group spent the last three weeks excessively playing A D D, almost every day, 8-10 hours. When school started again, our DM sic tried ...
[Blog - 07/23/2014 - 11:28]
Unless necessary for storytelling, e.g. ...
Unless necessary for storytelling, e.g. the horse being very close to the PC, you can try the writers equivalent to camera cut . r nAlong the line: The troll swings it 's giant club and roars it 's war cry. Before you can even grasp whats happening the your horse ...
[Blog - 05/17/2014 - 01:30]
Thank you for this really ...
Thank you for this really good read, Matt. You, and your coauthors, confirm a lot of my experiences and the resulting conclusions I 've collected in the years in the industry. r n Consumers like something new. But, more often they like something they are familiar with. makes me smile ...