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November 24, 2014
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November 24, 2014
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Caio Branco's Blog

 

Bazillian game-designer workink with Educational Games.

Prior experiences: 10 years at the Press and Advertising industry.

Really interested in games as a medium for better education.

 

 

Caio Branco's Comments

Comment In: [News - 11/17/2014 - 09:26]

Yeah, same as CoD 's ...

Yeah, same as CoD 's and Madden 's re-releases every year Sorry, but every new Mario main entry to the franchise has more inovation on gameplay and mechanics than all these franchises together, since CoD left the great wars at least.

Comment In: [Blog - 10/30/2014 - 02:29]

Dude, great article, really grounded ...

Dude, great article, really grounded and inspiring And yes, sometimes you need to stay away from your project, to regain objectivity and passion about him, and there is no better time than when money is tight and you have some contract work to do. Don 't worry, your game is ...

Comment In: [News - 09/24/2014 - 06:00]

Yeah, in Brazil we had ...

Yeah, in Brazil we had the Lan Houses as we call 'em, and oh my it was a thing r nIn my city we had hundreds of Counter Strike teams, championships and everything. r nThis was about 10 years ago too, after the CS invasion we had a Korea-like scenario ...

Comment In: [Blog - 09/17/2014 - 11:47]

Thanks for the article r ...

Thanks for the article r n r nAs a Brazillian Game Designer working with remote or distant education. One thing i have found to make a fun edutainment game that engages the student is that the same principles that guide pure entertainment titles, i.e. teaching how to jump, destroy concrete ...

Comment In: [News - 09/15/2014 - 05:49]

As much as i like ...

As much as i like Valve 1 st party games, sometimes they feel a little made by programmers , lacking a little juice , maybe thats what we 'll get

Comment In: [Blog - 09/10/2014 - 01:54]

Bad Taste Exactly Thats how ...

Bad Taste Exactly Thats how i feel too... Maybe Body and social abilities should be like separate sheets on a character, like fighting sheet and social sheet or whatever, but not making the player decide between struggling w/ a weak character vs. know the full history or apreciate little jokes ...