Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 1, 2014
arrowPress Releases
November 1, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
few questions about successful mobile games
by Billy Kun on 04/19/13 05:19:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Is it true that developing a mobile game without the helop of a renown publisher, a game has only 1 chance in 20 to become a hit?
What if that game was really good and innovative, does it still have the same chances?
Can mediocre games make it to top charts only because of strong marketing?

Is that also the case in PC game stores like Steam?
And what's the difference between mobile game store users & PC game store users?


Related Jobs

Rensselaer Polytechnic Institute
Rensselaer Polytechnic Institute — Troy, New York, United States
[10.31.14]

Assistant Professor in Music and Media
The College of New Jersey
The College of New Jersey — Ewing, New Jersey, United States
[10.31.14]

Assistant Professor - Interactive Multi Media - Tenure Track
Next Games
Next Games — Helsinki, Finland
[10.31.14]

Senior Level Designer
Magic Leap, Inc.
Magic Leap, Inc. — Wellington, New Zealand
[10.30.14]

Level Designer






Comments


Luis Guimaraes
profile image
Possibly lower than 1/20.
Depends if the kind of "innovation" is media-candy or not.
Yes, that's pretty much it.
In the case of PC indie games the range of what is "media-candy" is wider.
Check monthly unique visitors for gaming websites on both platforms.


none
 
Comment: