Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 2, 2015
arrowPress Releases
August 2, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
few questions about successful mobile games
by Billy Kun on 04/19/13 05:19:00 pm

1 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Is it true that developing a mobile game without the helop of a renown publisher, a game has only 1 chance in 20 to become a hit?
What if that game was really good and innovative, does it still have the same chances?
Can mediocre games make it to top charts only because of strong marketing?

Is that also the case in PC game stores like Steam?
And what's the difference between mobile game store users & PC game store users?


Related Jobs

Ready At Dawn Studios
Ready At Dawn Studios — Irvine, California, United States
[07.31.15]

Senior Level Designer
Sanzaru Games Inc.
Sanzaru Games Inc. — Foster City, California, United States
[07.31.15]

Animator
Sanzaru Games Inc.
Sanzaru Games Inc. — Foster City, California, United States
[07.31.15]

Level Artist
Sanzaru Games Inc.
Sanzaru Games Inc. — Foster City, California, United States
[07.31.15]

Character Artist





Loading Comments

loader image