Bernardo Del Castillo's Blog
In this article, I propose a discussion about one of the aspects of games that is most taken for granted and assumed. Interactivity and what it actually means.
After Playing Spec Ops: the Line. I discuss the nature of conflict, enemies and evil in life and games.
Following my series for GameBeholder, I discuss about the current and future trends that we've been hearing about Consoles (and companies) and their approach towards players.
A small analysis I did for GameBeholder.com on the criticism of Japanese games, current trends and seeming absolute notion that japan needs to stop being japanese to succeed. Why do we have this idea so firmly set in our heads?
So we came out of a tertiaty course with some friends, wanting to make games, and as Raptus Games, we made Draw: the Showdown for the iOS.
How did that go?
What could have prepared us better for the challenge?
What have we learned?
Bernardo Del Castillo's Comments
[Blog - 05/12/2015 - 01:39]
Fantastic r nGOD I 'm ...
Fantastic r nGOD I 'm so glad someone agrees with me about Street fighter 4... it hurt me In the SOUL r nAnd it 's not that I dislike 3D, but yeah it looked and moved so grossly and blandly. r nGuilty Gear XRD, though, that 's another monster... but ...
[Blog - 02/13/2015 - 02:14]
This really moved me, I ...
This really moved me, I remember that when I bought the dreamcast, the second game I bought was Blue stinger, and while it was clunky as hell I played through it, so much that i finished it in 4 hours without saves to unlock the laser gun. r n r ...
[News - 08/18/2014 - 03:39]
So, I 'm really excited ...
So, I 'm really excited about VR, I have one of each DKs and we 're currently developing something with that in mind. And I get that this is what they have to say, because they are the precursors of the technology, but I smell a bit of false condescension. ...
[News - 08/04/2014 - 11:10]
[Blog - 07/22/2014 - 04:41]
Depends on how fast they ...
Depends on how fast they can make pokemon figurines for the next game. r nHonestly, I think it 'll be so successful that I fear it will spawn some evil.
[Blog - 07/11/2014 - 01:17]
8 r n r nvery ...
8 r n r nvery interesting, We 're considering a few of these variable for our next project. Thank you