Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 20, 2014
arrowPress Releases
August 20, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Benjamin Sipe's Blog   Expert Blogs

 

Ben Sipe is an independent game and monetization designer. He's worked for publishers, developers and advertising agencies and has experience on hundreds of titles spanning all genres (from mature shooters to children's pet titles) on almost all platforms; mobile, console, handheld, social and PC/Mac. His blog (http://freemiumdesign.blogspot.com/) has been featured as a top gaming site to watch (http://www.superrewards.com/blog/top-gaming-and-free-to-play-news/) and has been featured on several top gaming sites. If you need help designing or fixing your game, drop him a line.

@benjaminsipe

LinkedIn

benjamin.sipe@gmail.com 

 

Expert Blogs

Posted by Benjamin Sipe on Thu, 17 Apr 2014 12:14:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
I love RPGs, I love mobile gaming and I love F2P games. Do I love Cardinal Quest 2? Let's take a look at what works and what doesn't in this edition of Improving Freemium Design.


In this series of Improving Freemium Design we're going to look at an indie game Apple featured called Combat Monsters and see what they did right and what could be improved.


Posted by Benjamin Sipe on Mon, 07 Oct 2013 02:44:00 EDT in Design, Production, Social/Online, Smartphone/Tablet
Some say Pocket Trains is the same game as Pocket Planes. Lets take a look at 5 critical improvements and why Trains will do better than Planes.


Posted by Benjamin Sipe on Tue, 24 Sep 2013 09:29:00 EDT in Business/Marketing, Production, Social/Online, Smartphone/Tablet
EA has the talent, relationships and budget to bring some seriously good F2P mobile titles such as Simpsons Tapped Out, Real Racing 3 and all the Pop Cap games, but what happens when they take a premium franchise and make it freemium?


Posted by Benjamin Sipe on Tue, 06 Aug 2013 02:00:00 EDT in Design, Production, Indie, Social/Online, Smartphone/Tablet
As a monetization consultant I'm always critiquing the freemium design. If you'd like a chance to have an article written on your game please fill out the form http://bit.ly/14h2pJg.


In this series of Improving Freemium Design we're going to look at an indie game Apple featured called Monsters Invade: Oz and see what they did right and what could be improved.



Benjamin Sipe's Comments

Comment In: [Blog - 10/07/2013 - 02:44]

Updated the chart. I was ...

Updated the chart. I was updating them in a hurry.

Comment In: [News - 09/20/2013 - 03:55]

What I don 't understand ...

What I don 't understand is why can 't I choose the path that I want to Maybe people want to play as the thugs or scum of the earth, but maybe others don 't. I 'm not against violent video games, but what 's the point if they are ...

Comment In: [Blog - 09/17/2013 - 08:07]

Also thanks for mentioning my ...

Also thanks for mentioning my blog Derek. I was really surprised one morning when checking the analytics, and there was a huge spike in traffic. r n

Comment In: [News - 08/26/2013 - 03:38]

I can prove any theory ...

I can prove any theory you 'd like to prove in mobile with only 3,000 samples

Comment In: [Feature - 08/26/2013 - 03:55]

It 's not a controller ...

It 's not a controller and it 's not a microconsole but GameKlip http://buy.thegameklip.com/ sells plastic holders for certain phones so players can clip them onto their PS3 controllers. You then need the Sixaxis Controller app https://play.google.com/store/apps/details id com.dancingpixelstudios.sixaxiscontroller hl en and you 're off and running. The plastic clip ...

Comment In: [News - 08/20/2013 - 10:29]

Sweet Microsoft Studios is on ...

Sweet Microsoft Studios is on board with the Xbox One... and Ubisoft Activision and EA. Impressive list sarcasm