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Blogs

Ben Serviss's Blog   Expert Blogs

Freelance game designer working in commercial, social, educational and indie games. I write about game design, narrative and the NYC development scene at dashjump.com. Follow me on twitter at @benserviss.

Expert Blogs

Maximizing Your Side Project Success  Featured Blogs
Posted by Ben Serviss on Thu, 16 May 2013 11:11:00 EDT in Production, Design
Stuck under a mountain of side projects? Manage your time and increase your successes with these key questions.
Read More... | 1 Comments

The Importance of Making Players Feel Important  Featured Blogs
Posted by Ben Serviss on Thu, 09 May 2013 09:15:00 EDT in Smartphone/Tablet, Social/Online, Indie, Console/PC, Design
How do you make your players feel important? These three tips could mean the difference between a bad review and a lifelong fan.
Read More... | 6 Comments

The Problem with Game Reviews (And Why Games Are Like Restaurants)  Featured Blogs
Posted by Ben Serviss on Thu, 02 May 2013 09:15:00 EDT in Console/PC, Indie, Design, Social/Online, Smartphone/Tablet
Do numerical rankings really make sense for games? Looking to restaurant reviews can shed some light.
Read More... | 12 Comments

Why Are You Making Games?  Featured Blogs
Posted by Ben Serviss on Thu, 25 Apr 2013 09:15:00 EDT in Indie, Design
Understanding your reason for making games can have a surprising impact on your success - commercially and personally.
Read More... | 7 Comments

Revive Your Game (And Life) with CPR Design  Featured Blogs
Posted by Ben Serviss on Thu, 18 Apr 2013 11:07:00 EDT in Indie, Design
Stuck with an unfun game? Use CPR design to troubleshoot your game's challenge, process and results.
Read More... | 3 Comments

Virtual Goods and the Loss of Authenticity
Posted by Ben Serviss on Thu, 11 Apr 2013 09:05:00 EDT in Business/Marketing, Social/Online
Can virtual goods become family heirlooms? Or will they always just be bits on a screen?
Read More... | 0 Comments

[More Ben Serviss Blogs]   

Ben Serviss's Comments

Comment In: The Importance of Making Players Feel Important [Blog - 05/09/2013 - 09:15]

Right - it 's less ...

Right - it 's less about adding a million low-hanging achievements or Good job pop-ups to butter up the player 's ego, and more about demonstrating that their presence and actions in the game world directly impact their experience.

Comment In: Star Wars 1313 dev on talking to the player through design [News - 05/08/2013 - 01:28]

This is a fantastic talk ...

This is a fantastic talk that anybody working in or interested in design should watch.

Comment In: The Problem with Game Reviews (And Why Games Are Like Restaurants) [Blog - 05/02/2013 - 09:15]

I was waiting for someone ...

I was waiting for someone to make this comment : r n r nYou 're totally right, of course - but while the authored experiences in these linear media don 't change, the reader/user 's own life experience may have. In the case of games, the default experience is mutable ...

Comment In: Why Are You Making Games? [Blog - 04/25/2013 - 09:15]

Nice, thanks for the rec ...

Nice, thanks for the rec Ernest

Comment In: "Clumsimulations": Let's name this genre [Blog - 04/24/2013 - 08:41]

Qwoplikes ...

Qwoplikes

Comment In: Now the Girl Scouts get their own video game patch too [News - 04/18/2013 - 09:39]

Nice Great job Amy ...

Nice Great job Amy

[More Ben Serviss Comments]   

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