Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 22, 2014
arrowPress Releases
November 22, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Arturo Nereu's Blog

 

Game Programmer at Phyne Games.

@arturonereu

www.phynegames.com

 

Member Blogs

Posted by Arturo Nereu on Thu, 17 May 2012 04:42:00 EDT in Programming
Mictlan is a wall defense game developed by the Mexican independent game studio Phyne Games. The game is available for Windows Phone 7 for free now. In this Postmortem we will share the adventure of game developers in Mexico.



Arturo Nereu's Comments

Comment In: [News - 01/02/2014 - 03:19]

Hey, I used the Windows ...

Hey, I used the Windows exe a couple of weeks ago, it 's great to find the video now

Comment In: [Blog - 01/13/2014 - 01:40]

Thanks for pointing this out, ...

Thanks for pointing this out, I was absolutely unaware about this.

Comment In: [Blog - 12/12/2013 - 08:22]

Good advice, I also think ...

Good advice, I also think that a game developer designer, artist, programmer, etc. must play a lot of other games. r n r nThe question I always ask to myself: should I play similar games to the one I 'm making r n r n- It can be good because ...

Comment In: [Blog - 09/05/2013 - 10:12]

Amazing work Alex, also thanks ...

Amazing work Alex, also thanks for sharing this r n r nMy recommendation, also take a look at iTween: http://itween.pixelplacement.com/documentation.php Tons of pre-coded functions for interpolation. r n r nBest.

Comment In: [Blog - 08/29/2013 - 01:51]

Thanks for sharing this, is ...

Thanks for sharing this, is very interesting. I just have a question, the LINQ part is a big performance issue on this implementation I ve read that avoiding the use of LINQ specially on mobile is a good practice. r n r nGreat diagrams and implementation btw.

Comment In: [Blog - 08/26/2013 - 06:00]

Thanks As a huge fan ...

Thanks As a huge fan of physics games and tools I enjoyed every part of the article.