Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 29, 2015
arrowPress Releases
January 29, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Anton Temba's Blog


I'm a young game designer from Finland. Also known as Reactorcore on the internet.

I recently opened a free game design consulting service, where you may discuss anything game design related with me, Reactorcore, an experienced modder a walking games industry encyclopedia and indie developer.

This service is completely free and is open to any and all game developers and any other folks interested about game design in general.

I can offer a young perspective that you may not have thought of, provide guidance on how to build infinite games and how to make use of a new business model, which is vastly better than F2P to make your games both profitable as a business and uncompromising fun in gameplay design.

Visit for more information.


Member Blogs

Find out about the most influential tool a game designer wields: The Power of Encouragement. Detailed explanation of what it is, how to use it, as well as a look the at potential risks and opportunities involved with using this power.

Digging into the core of whats up with the infamous impostor syndrome, so you know the real reasons behind it, allowing you to understand how to get over it.

Posted by Anton Temba on Fri, 13 Sep 2013 02:27:00 EDT in Design, Console/PC
Need a young perspective on game design? Not sure how to go about certain design decisions? Send me a question and I might be able to help you out. For free.

Posted by Anton Temba on Tue, 30 Apr 2013 11:15:00 EDT in Design, Console/PC
Deconstructing myths and prejudices against what infinite games are and what can they ever be.

Posted by Anton Temba on Wed, 17 Apr 2013 08:25:00 EDT in Design, Console/PC
Find out how to control the longevity of your project and how to create the ultimate, infinite game. Be warned, this is a massive guide.

Posted by Anton Temba on Mon, 08 Apr 2013 10:15:00 EDT in Design, Console/PC
As a game developer, your project can have the potential to have infinite longevity, offer a much richer experience of gameplay and not leave you in a state of emptiness after you finish that usual linear scripted game that you used up fast anyway.

Anton Temba's Comments

Comment In: [News - 01/26/2015 - 04:01]

I guess that means were ...

I guess that means were not gonna see the feature to land on planets in Elite:D then. : /

Comment In: [News - 01/23/2015 - 07:10]

For now, there is no ...

For now, there is no one single game I could recommend alone to a developer to study, the closest thing I could give is two games: Super Metroid and Cortex Command. r n r nSuper Metroid for Quality and Satisfaction. r n r nCortex Command for the Modding system, Potential ...

Comment In: [Blog - 01/14/2015 - 02:49]

If there ever is a ...

If there ever is a need to cheat or use an exploit, its a clear sign of broken game design. It doesn 't matter what the developer intended what matters is what they did actually create. Anything else is pure ignorance.

Comment In: [Blog - 01/09/2015 - 01:32]

I 'm sorry, but that ...

I 'm sorry, but that is complete nonsense. I can cheat in Chess and move my pieces wherever I please, completely breaking the game. That does not make Chess badly designed. r n r nActually, Chess is a really awful game with a really bad anti-human design. r nGenerally, strict ...

Comment In: [News - 01/06/2015 - 07:18]

That didn 't fix the ...

That didn 't fix the issue of them not wanting to do the crime. r n r nThe real solution here is empathy. Figure out why they 're doing it in the first place and help them find a way to meet that same need they were trying to achieve ...

Comment In: [Blog - 12/29/2014 - 02:17]

This stuff is just dehumanizing. ...

This stuff is just dehumanizing. : /