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Anton Temba's Blog



I'm Anton Temba, a game developer from Finland that currently specializes in game design and pixel art. I go by the name Reactorcore on the internet. I've been in the game industry for over ten years and as a gamer twice as long.

I believe games can be something more than just throwaway toys, which is what has led me on the path on researching what I call a Boundless Game, a type of a design structure that challenge all known game design traditions to allow for the creation of games that can be played literally infinitely, where one can have an experience of Super Metroid-like exploration, action, discovery and fun, but isn't limited by a scripted narrative or a linear structure, which would make such a game finite otherwise.

If you're a game developer, check out my Pixel Art Sprite packages designed for game development:

There is a free starter pack with over 230 objects ready for use!



Member Blogs

Find out about the most influential tool a game designer wields: The Power of Encouragement. Detailed explanation of what it is, how to use it, as well as a look the at potential risks and opportunities involved with using this power.

Digging into the core of whats up with the infamous impostor syndrome, so you know the real reasons behind it, allowing you to understand how to get over it.

Posted by Anton Temba on Fri, 13 Sep 2013 02:27:00 EDT in Design, Console/PC
Need a young perspective on game design? Not sure how to go about certain design decisions? Send me a question and I might be able to help you out. For free.

Posted by Anton Temba on Tue, 30 Apr 2013 11:15:00 EDT in Design, Console/PC
Deconstructing myths and prejudices against what infinite games are and what can they ever be.

Posted by Anton Temba on Wed, 17 Apr 2013 08:25:00 EDT in Design, Console/PC
Find out how to control the longevity of your project and how to create the ultimate, infinite game. Be warned, this is a massive guide.

Posted by Anton Temba on Mon, 08 Apr 2013 10:15:00 EDT in Design, Console/PC
As a game developer, your project can have the potential to have infinite longevity, offer a much richer experience of gameplay and not leave you in a state of emptiness after you finish that usual linear scripted game that you used up fast anyway.

Anton Temba's Comments

Comment In: [News - 03/03/2015 - 12:30]

All these cool engines, yet ...

All these cool engines, yet neither have proper tutorials on game architecture design on how to smartly structure ones game. r n r nOh well... atleast there is, althought it 'd be nice to have specific versions of that for both engines, otherwise you can freely expect people developing ...

Comment In: [News - 03/02/2015 - 12:00]

Thats really nice and all, ...

Thats really nice and all, but how are they going to keep track of people who make the said successful games and know how much to charge royalties from them r n r nAnd more over, how are they feeling about people who might release their game on their website, ...

Comment In: [News - 02/12/2015 - 06:05]

This encourages developers to do ...

This encourages developers to do false advertising. : / r n r nChanging a few screenshots on the store doesn 't change the fact that the game features violence and guns to solve problems in them.

Comment In: [Blog - 02/09/2015 - 02:28]

This no longer for ...

This no longer for us. r n r nftfy

Comment In: [News - 01/29/2015 - 05:56]

Whatever, they 're doing two ...

Whatever, they 're doing two things that are worth more than some stock price value: r n r n1. Making enjoyable products worth playing. r n2. Building trust with customers. r n r n r nThe money will come later, they 've just been busy building a solid foundation, which ...

Comment In: [News - 01/26/2015 - 04:01]

I guess that means were ...

I guess that means were not gonna see the feature to land on planets in Elite:D then. : /