Andy Satterthwaite's Blog
Design Director at PikPok
Been in game industry since 1993.
Started as a programmer, then became a producer in late 1995.
Co-owned Curly Monsters from 1998-2003, then moved to New Zealand.
- Wipeout 2097/XL (PS1) - Producer
- Colony Wars (PS1) - Producer
- N-GEN Racing (PS1) - Producer
- Quantum Redshift (Xbox) - Producer/Designer
- Melboune Cup Challenge (PS2/Xbox/PC) - Producer/Designer
- GripShift (PSP/PS3/X360) - Producer/Designer
- Speed Racer (Wii/PS) - Producer/Designer
- Madagascar Karts (Wii/PS3/X360) - Exec. Producer
- Hot Wheels Battle Force 5 (Wii) - Exec. Producer
- Shatter (PS3) - Exec. Producer / Concept originator
- Rugby Challenge (PS3/X360/PC) - Exec. Producer
- Monsters Ate My Condo (iPhone, Android) - Producer/Designer
- Super Monsters Ate My Condo (iPhone, Android) - Producer/Designer
Currently Design Director at PikPok on multiple titles for iOS and Android.
I've just reached my 20 year anniversary in the games industry.
This is an epic letter of thanks to everyone I've worked with.
Retail rental of games rarely gives the developers any money. Could something similar to the “digital rental” system (being pioneered with Film/TV) be the savior of the industry?
When was the last time you saw a movie, music or book review in percentages? When did 70% become bad? Did you ever play a game that the critics loved, yet you hated? How about the other way around?
Is it time to review the way we review games?
Why don’t publishers talk to each other to organize mutually beneficial release dates for games?
A plea to game-devs and publishers:If you're making a game that's main mode of play is Single Player focussed, then don't put in trophies/achievements that require on-line play. In fact, don't put in on-line play at all.
Andy Satterthwaite's Comments
[Blog - 01/11/2014 - 07:14]
Honestly I loved the game ...
Honestly I loved the game ... completed it up to the end of the single player campaign spent about 15 on currency for card packs etc. and watched a shed-load of ads to boost my meager r n r nBUT - then the single campaign ran out, and I have ...
[Blog - 07/17/2013 - 07:09]
Count me as officially intrigued ...
Count me as officially intrigued - seems like you 've got lots of good emergent elements. r nIntrigued by the name though, the Dante part of it has all sorts of connotations ...
[Blog - 03/18/2013 - 05:10]
A good argument and one ...
A good argument and one that, in part, can be spread to DVD sales too. r n r nI would anecdotally say that inconveniencing a paying user actually encourages piracy. r ne.g. Every time I put on a DVD for my kids and they have to waste 5 minutes of ...
[Blog - 02/12/2013 - 08:37]
[Blog - 02/07/2012 - 06:15]
Using MS Project to do ...
Using MS Project to do that initial planning, and then following up with Scrum through development, is something I've done effectively on medium-large sized projects. I'm intrigued to know if anyone has done this effectively on small lt 4month
[News - 11/21/2011 - 04:37]
We were one of those ...
We were one of those companies who jumped on the Scrum, but not quite bandwagon. We found it so much better than before, but still not perfect. Now with a key focus on iOS development we are having to evolve further. a 12 week dev cycle with a team of ...