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Blogs

  Remove the Bit & Blinders
by Andrew Grapsas on 06/08/11 09:08:00 am   Featured Blogs
13 comments Share on Twitter Share on Facebook RSS
 
 
The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

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"In the 2000 Mind and Life meeting on destructive emotions, His Holiness [The Dalai Lama] asked me, 'What is destructive compassion?' My response then, which I continue to believe, was, 'Destructive compassion is controlling your children, not allowing them autonomy.'" (Ekman, Emotional Awareness, 31). 

I’ve been reading lately about emotional intelligence, empathy, and compassion in an effort to better understand how these cognitive concepts can be harmoniously utilized in software development. One of the glaring elements I’ve noticed while worming my way through psychology books is an emphasis on freedom from “parental” control.

Now, this parent-child relationship starts off making perfect sense. When a child is young, the parent uses his or her abilities to keep the child safe, often by being finite in explanation and demanding in results. In fact, the language of speaking to a child is often very direct and “command and control” in structure. “Do not touch the fire!” “Stop hitting your brother!” “Wash your hands.” These are imperatives that allow no wiggle room for questions or continuation without approval.

Obviously, for an early-development child, this makes sense! As the child grows, however, and gains a consciousness of his or her own, the relationship must change to remain healthy. Often times, there is a struggle as the youth attempts to gain an identity away from the command and control relationship established earlier in his or her life. Herein begins a potential source of life long anxiety.

I’ll save the particular details; but, generally, I also view this as similar to some of Joseph Campbell’s teachings. A hero must travel away from the village, thus gaining independence, self-knowledge, and world knowledge. Only through this journey may the hero come to be master of two worlds--potentially interpreted as the conscious and subconscious.

Where is this going?

Simply, in order to properly manage, we must understand the harm in “command and control” relationships. They may work early on in our interactions with an employee, where we are all testing the waters and finding our footing; but, when employees are skilled, intelligent, and capable, we will only cause rebellion by being imperative and forceful. Instead, we must be empathetic, compassionate, and understanding of the employee’s wants, desires, and capabilities. We must have trust. After all, why hire someone you cannot trust?

Agile specifically tells us to trust our developers. Lean has an emphasis on respect for employees. Instead of just saying, “Okay, I’ll do that,” we must understand the why of the rule. Why should we respect our employees? As managers and employers, we must be curious and find the wonder that resides within psychology, philosophy, and its application within our lives and workplaces.

Only through this complete integration of philosophical, psychological, and physical may we truly build workplaces that inspire consistent, stellar results with a happy corpus of participants.

About the Author

Andrew Andreas Grapsas is a game programmer at Arkadium, Inc. developing casual and social games. He previously worked at THQ and EA as a systems and gameplay programmer on triple-A shooters.

Andrew is actively writing and programming for various projects. You can read more articles exclusively at his blog aagrapsas.com.

Follow Andrew on twitter!


 
 
Comments

Coray Seifert
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Nicely said. I lolled at the "Don't touch fire" line. Oddly accurate.



Would you say the "Don't teach a man to build a boat, teach a man to long for the sea." saying would be appropriate here?

Andrew Grapsas
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Ah, Antoine de Saint Exupéry!



To some degree, I believe it's, as Rollo May put it, about having them feel the "encounter" with the wonders of psychology or philosophy and their involvement in management, business, life, and so forth. How do we do that? I'm not exactly certain :) Ideally, it would be by allowing managers to rapidly fail (this is bringing in my background in Agile, Scrum, and Lean) so that they may, at some point, experience what works. This needs to be melded with a deep focus on introspection.



To some degree, those that have curiosity and wonder without an immediately visible map for achieving understanding are the ideal candidates to begin change. They're the ones that will readily search for new knowledge.



My point, and maybe others can help, is how do you change the mental models of those that do not believe they need to change? Of those that are not curious?

Glenn Storm
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Interesting to bring up the idea of allowing managers to fail rapidly, just as Agile suggests, and I hasten to add "progressively fail". That is, the key is to learn from the failure and make it count toward progress. And that makes me think that's a common missing piece. Surely, managers fail all the time, just as everyone else does, but is there a structure in place to properly clear, review, evaluate and change?



Nice one again, Andrew.

Andrew Grapsas
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Thanks, Glenn! And definitely a key part is progressively failing.



Failing early is really important. Building monolithic elements that slowly teeter on the edge benefits no one. A lot of it, though, requires an environment where management and employees understand there won't be repercussions from "productive" failure.



I think that's where the introspective element comes into play. Being able to honestly say, "What am I doing? How well am I doing it? How important is it?" and applying that back to the project.



Does that make sense?

Glenn Storm
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Surely. The idea (myth) I was alluding to is one that says authority maintains control of their position by keeping failure at arms length or more, but absolutely the benefits of progressive failure should help everyone. For the manager that allows those they manage to fail, my question is, isn't it rare to give management the same leeway? It seems there's a need for an organization-wide acceptance of risk, exploration and progressive failure; to make sure it isn't just acceptable in pockets within an organization.

Andrew Grapsas
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Ah, I see what you're saying :) Yeah, definitely. The entire organization has to understand the philosophies involved. That's really systems thinking, to a degree. If a team is Agile, it can be strangled by a non-Agile environment around it--in management, marketing, etc. It's definitely a system-wide exploration and acceptance of progressive failure, as you put it.



I also definitely agree that there isn't enough focus on management and management culture having the same type of agility and change-acceptance as, say, software teams.

Glenn Storm
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:)



There's something here that reminds me of a book by Warren Bennis & P.W. Biederman on creative organizations called Organizing Genius. In it, they describe various organizations that needed creatives to do their job (fascinating cases with a unifying structure to do 'impossible' tasks), but they also had to deal with cultures that were adverse to exploration, progressive failure and risk. In all the cases covered, the role for the upper tiers of the management was defined as one of protector, a buffer between the stakeholders (risk adverse) and the careful environment set up for the creatives.



Perhaps there is a management taxonomy we can loosely suggest here. Imagine an environment where team managers are just as free to fail well and fail often, as the teams they manage; as long as there are protectors above them to maintain the environment, the accepting culture, and provide that buffer from outside influence that might not be as accepting.



Very interesting discussion, Andrew. Thank you.

David Serrano
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@Glenn Storm:



"Cultures that were adverse to exploration, progressive failure and risk."



Sounds like this line was taken directly from EA and Activision's mission statement lmao....

Philip Michael Norris
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Great Article Andrew. I would like to go into some depth about my personal plight in this capacity, but unfortunately... they could be watching me :/

Andrew Grapsas
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:) Thank you! I completely understand. The whole Big Brother element resonates with a lot of developers. It's frightening to think that we can't have honest conversations without fear of the results getting back to our employers and the resulting repercussions.

Matthew Doyle
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Great post. I think waterfall based development, which is still more common than it should be (IMHO), is so overly burdened with excessive management, and even micro-management, that it tends to choke the life out of developers. They say the average life expectancy of a developer's career is 5 years. I wonder if this is in some part due to bad management? I've had some pretty bad ones in my time, and they made me want to quit game development forever.



Why can't the industry realize that most of us thrive when allowed to explore our own paths, while excessive, heavy-handed management tends to kill our drive and creativity, and even make us resentful of our job. Certainly a factor in the high turnover rate for game studios. Leave us alone, and let us do what we know! We're all in this game to excel, to be competitive, not to sit on our laurels and get a paycheck.



That is not to say that there should be no management, but certainly, management should take their foot off the gas sometimes and let the car go on cruise control.

David Serrano
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I completely agree with Andrew and I wish to god more people taught this way. But the sad reality is most employers absolutely do not care about or respect their employees. Because basic concepts like treating people with respect, paying fair wages, not violating personal rights are "bad business." They have no interest in removing the bit & blinders because they can't maximize profits if they're forced to play by common sense rules. Sure, employers are willing to send managers to seminars and conferences about alternative management techniques. It means nothing. It amounts to nothing more than PR material and justification for retaining redundant middle and senior managers.



Yes, I know, I'm completely cynical. But my opinion is based on twenty-three years of management experience with huge, multinational publishing corporations.

Leandro Pezzente
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I really find obnouxious when managers preffer dumb mindless robot employees to people looking for excellence in their jobs and trying to learn everyday a little bit more.


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