I am a full-time Games/Multimedia-programmer for a large german Toy Company since 2007.
In my spare time, I love to play games (a lot), currently AC3, ME3 and Demon Souls. I have Three Sons that are all passionate gamers, too.
Riding Bikes and playing pianos, whenever I need it.
Reasons why everybody loves to hate on „Beyond:Two Souls“
No technology we are committing to is future-proof, if we can`t rely on people which will stand up to power-hungry companies and coming up with viable alternatives to monoculture
It`s simply too good to be true. Since we live in a post-modern age with overhyped advertising around every digital corner, something as Supergame can´t be real. It`s a conspiracy!
This text examines how Bioshock:Infinite`s plot can be understand as the score of a composition and the gameplay of the Player as an interpretation of the score in the traditional sense of reproduction.
Is it unreasonable to assume that most of the people who are somehow tied to the entertainment industry are getting their private fix for free?
Blog entry about what has to come together that a "Reboot" of a franchise can reanimate a Brand
[Blog - 12/03/2013 - 02:18]
This is actually the first ...
This is actually the first blog that gives me some hope for Flash as IDE for mobile development. Eager to try that out myself, but sadly my Flash refuses to update to 13.1. Anyway: keep the good news coming
[News - 11/27/2013 - 03:46]
[Blog - 11/19/2013 - 01:06]
@Ben r nThank you for ...
@Ben r nThank you for pointing out that article. r n r nIt shows that making a formula how to construct meaningful decisions is rather dependend on the zeitgeist, in this case: the HUD-paradigm most gamers are used to. r n r nIt also confirms my strong believe that 10 ...
[Blog - 11/18/2013 - 11:29]
The Hivemind has its limits, ...
The Hivemind has its limits, when it comes to judging, what I would call timless quality in any type of artform. Sure you can make a quick buck if you analyze the zeitgeist and if your main goal in life and job is to make shitloads of money, you are ...
[Blog - 11/15/2013 - 08:21]
As much as I would ...
As much as I would like to join Blows rant that F2P is inherently evil, I won t. There are for sure many factors that count into the Quality of a game s design but the format is by far not the most decisive. r nBudget, Manpower, Innovation, Experience these ...
[News - 11/15/2013 - 04:43]
There is sth inherently wrong ...
There is sth inherently wrong if bumping up the graphics of any game will cost the customer 10 . While the option to upgrade your ps3/x360 to a nextgen version for 10 sounds good on paper. What it in fact does is establishing a new baseline for how to milk ...