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Andreas Ahlborn's Blog

 

I am a full-time Games/Multimedia-programmer for a large german Toy Company since 2007.

I have three Sons who are all passionate gamers, too.

 

Member Blogs

Posted by Andreas Ahlborn on Fri, 09 Jan 2015 01:32:00 EST in Business/Marketing, Design, Console/PC, Social/Online
Small near-term business decisions can effect your game in the long run big time.


Posted by Andreas Ahlborn on Wed, 26 Nov 2014 02:19:00 EST in Design, Console/PC
How I learned to stop worrying and love the Metagame in Bungies 500M$-Shlooter.


Posted by Andreas Ahlborn on Mon, 13 Oct 2014 02:11:00 EDT in
The reason why everybody loves Zombie games.


Posted by Andreas Ahlborn on Thu, 09 Oct 2014 05:08:00 EDT in Business/Marketing, Console/PC
Trophies are useful vor gamedevelopers/publishers, too


Posted by Andreas Ahlborn on Mon, 16 Jun 2014 08:48:00 EDT in
Guccisoft is the maker of successful Games such as: „Fashion`s Greed M“, „Fashion`s Greed XXL“ and „Fashion`s Greed: Overdressing“. The newest Title in the series „Fashion`s Greed: Shoedesigner“ was discussed controversly...


Posted by Andreas Ahlborn on Mon, 31 Mar 2014 01:36:00 EDT in
...and here is why



Andreas Ahlborn's Comments

Comment In: [News - 08/27/2015 - 04:00]

Very interesting article. r n ...

Very interesting article. r n r nI always wondered what artists that dive deep into content that is psychological burdening, pay for a price. r nI also question if it s even possible to desensitize willingly for a limited amount of time to get things done. r nI found that ...

Comment In: [News - 08/07/2015 - 05:22]

The only way MS could ...

The only way MS could be competing with steam would be imo to bring all the xONE exclusives Gears, Halo, Quantum Break exclusively to their own store for PC and don t make the beginner mistakes of Origin, but the bad start of the XO which initially commited even more ...

Comment In: [News - 08/06/2015 - 04:11]

I don t like the ...

I don t like the simplistic formula: deterministic boring, rng interesting, r n r nI don t know about chaos reborn but in xcom:EU and I suppose in the older xcoms, also never played them , the rng worked very well on the normal and hard difficulty. But it was ...

Comment In: [Blog - 07/31/2015 - 03:51]

The concept is known for ...

The concept is known for a long time, I think it mostly has to do with stimuli deprivation that is related to experiments conducted by Lilly in the 70s. r n r nSome Authors deliberately choose to live in a foreign-language environment, just to keep their mother-tongue writing clear of ...

Comment In: [Blog - 06/30/2015 - 07:44]

I liked the very reasonable ...

I liked the very reasonable approach of Mr. Koster in the debate about how gamedesign influences longterm users, but I like your reply even more. r n r n We engage and imprint the brain more powerfully than movies or TV or novels r n r nAs a gameprogrammer, gamer ...

Comment In: [Blog - 06/08/2015 - 06:02]

The main takeaway from this ...

The main takeaway from this good analysis is for me: r n r n However, the fact that Hearthstone was launched PC first on the back of the huge World of Warcraft brand has allowed a number of other differences that the vast majority of mobile F2P developers cannot hope ...