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March 30, 2015
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Andreas Ahlborn's Blog

 

I am a full-time Games/Multimedia-programmer for a large german Toy Company since 2007.

In my spare time, I love to play games (a lot), currently Destiny, Destiny & Destiny. I have three Sons who are all passionate gamers, too.

 

Member Blogs

Posted by Andreas Ahlborn on Fri, 09 Jan 2015 01:32:00 EST in Business/Marketing, Design, Console/PC, Social/Online
Small near-term business decisions can effect your game in the long run big time.


Posted by Andreas Ahlborn on Wed, 26 Nov 2014 02:19:00 EST in Design, Console/PC
How I learned to stop worrying and love the Metagame in Bungies 500M$-Shlooter.


Posted by Andreas Ahlborn on Mon, 13 Oct 2014 02:11:00 EDT in
The reason why everybody loves Zombie games.


Posted by Andreas Ahlborn on Thu, 09 Oct 2014 05:08:00 EDT in Business/Marketing, Console/PC
Trophies are useful vor gamedevelopers/publishers, too


Posted by Andreas Ahlborn on Mon, 16 Jun 2014 08:48:00 EDT in
Guccisoft is the maker of successful Games such as: „Fashion`s Greed M“, „Fashion`s Greed XXL“ and „Fashion`s Greed: Overdressing“. The newest Title in the series „Fashion`s Greed: Shoedesigner“ was discussed controversly...


Posted by Andreas Ahlborn on Mon, 31 Mar 2014 01:36:00 EDT in
...and here is why



Andreas Ahlborn's Comments

Comment In: [News - 03/24/2015 - 05:00]

Seamless transition betweeen PvP and ...

Seamless transition betweeen PvP and PvE, melting of Multiplayer and Singleplayer sounds good on paper, but I have yet to encounter a game that managed to implement even the most basic technical level in a satisfying way. r n r nPlaying all Souls games on every platform PC, 360, PS3 ...

Comment In: [Blog - 03/09/2015 - 06:47]

A refreshing sober-minded blog on ...

A refreshing sober-minded blog on a often overly heated subject. Thanks for that. r n r nBasically everyone who did a kickstarter up to this point and didn t deliver was lucky, that the legal territory is uncharted, if I understand you correctly. r n r nMay we assume that ...

Comment In: [Blog - 03/04/2015 - 06:27]

Interesting read, but I would ...

Interesting read, but I would still tend to your own verdict http://gamasutra.com/blogs/KristerKarlsson/20141112/230001/The true numbers of a critically acclaimed mobile game.php , that press and stories don t matter at all in the mobile space. r n r nI strongly believe that the story was essential for the success of Minecraft, ...

Comment In: [News - 03/05/2015 - 07:27]

I m torn about the ...

I m torn about the subject, preserving video games history is -without a doubt- a noble task, but looking at how data growth in the digital realm is already exponential http://www.csc.com/insights/flxwd/78931-big data universe beginning to explode , I don t see a realistic interest in the games industry itself to ...

Comment In: [Blog - 03/02/2015 - 05:26]

The argument Burch makes is ...

The argument Burch makes is not very convincing when you boil it down to his core message: which is essentially art has to fullfill a social/political agenda. Make the world a better place which is ridiculously naive when we look at how Art was distorted during the last century. r ...

Comment In: [News - 02/24/2015 - 04:01]

@Sung r n r nThe ...

@Sung r n r nThe weird and interesting thing with DD is that the Difficulty is kind of chaotic . r n r nTo paraphrase your sentence: r n r n Everytime someone mentions how easy DD is, it makes me wonder if they have played the game to the ...