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Andreas Ahlborn's Blog

 

I am a full-time Games/Multimedia-programmer for a large german Toy Company since 2007.

In my spare time, I love to play games (a lot), currently Destiny, Destiny & Destiny. I have three Sons who are all passionate gamers, too.

 

Member Blogs

Posted by Andreas Ahlborn on Fri, 09 Jan 2015 01:32:00 EST in Business/Marketing, Design, Console/PC, Social/Online
Small near-term business decisions can effect your game in the long run big time.


Posted by Andreas Ahlborn on Wed, 26 Nov 2014 02:19:00 EST in Design, Console/PC
How I learned to stop worrying and love the Metagame in Bungies 500M$-Shlooter.


Posted by Andreas Ahlborn on Mon, 13 Oct 2014 02:11:00 EDT in
The reason why everybody loves Zombie games.


Posted by Andreas Ahlborn on Thu, 09 Oct 2014 05:08:00 EDT in Business/Marketing, Console/PC
Trophies are useful vor gamedevelopers/publishers, too


Posted by Andreas Ahlborn on Mon, 16 Jun 2014 08:48:00 EDT in
Guccisoft is the maker of successful Games such as: „Fashion`s Greed M“, „Fashion`s Greed XXL“ and „Fashion`s Greed: Overdressing“. The newest Title in the series „Fashion`s Greed: Shoedesigner“ was discussed controversly...


Posted by Andreas Ahlborn on Mon, 31 Mar 2014 01:36:00 EDT in
...and here is why



Andreas Ahlborn's Comments

Comment In: [News - 02/24/2015 - 04:01]

@Sung r n r nThe ...

@Sung r n r nThe weird and interesting thing with DD is that the Difficulty is kind of chaotic . r n r nTo paraphrase your sentence: r n r n Everytime someone mentions how easy DD is, it makes me wonder if they have played the game to the ...

Comment In: [Blog - 02/23/2015 - 12:25]

You might also add that ...

You might also add that in a game like xcom/dd were permadeath is lurking around every corner and is often taken out of the players hands by random events like a 99 shot in xcom not hitting , it s absolutely necessary to give the Players some possibility to retraet ...

Comment In: [Blog - 02/13/2015 - 02:02]

2 years ago I wrote ...

2 years ago I wrote a blog about how the intricate relationship between gamedevelopers and their funding Fans on a platform like Kickstarter could cause serious trouble. r n r nhttp://www.gamasutra.com/blogs/AndreasAhlborn/20121128/182457/THE PEOPLE VS THE DEVELOPER A new customer species is growing and why Kickstarter might have a problem.php r n ...

Comment In: [Blog - 02/02/2015 - 02:37]

Good points. r n r ...

Good points. r n r nYou missed some important one, imo: Make a game that is hard to clone. Originality doesn t count when your game is easy to clone: see Threes see Ridiculous fishing . Things get even more complicated when the one thing you cite as an absolute ...

Comment In: [Blog - 01/30/2015 - 01:30]

Ken r n r n ...

Ken r n r n First off, I have two dogs in the fight as both someone who makes games and someone who produces let 's play content. r n r nAm I the only one who looked at your resume r n r nI appreciate that you try to ...

Comment In: [Feature - 06/20/2006 - 12:00]

I m just saying that ...

I m just saying that the tone of this post-mortem is not right. r n r nFor someone reading this it comes across as if Cage did a AAA-game all by himself. Compare that to how Druckmann/Straley speak about The Last of Us, or Levine talks about B:I. r n ...