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Alex Rose's Blog

 

I'm an aspiring indie games developer, currently making my first Android/iOS game in C# in Unity. I design by the philosophy that I would only make something I would play, so I'm being very ambitious and trying to make what I would deem one of the few truly fun, high quality smartphone games.

I also have a BSc (Hons) in Physics from the University of Manchester.

https://twitter.com/vorpal_games

http://www.facebook.com/RotationStat

http://vorpal-games.com/

 

Member Blogs

Posted by Alex Rose on Wed, 02 Apr 2014 06:03:00 EDT in Design, Programming, Art, Indie
A postmortem of a game made in 8 hours by a team of strangers at EGX Rezzed 2014's Creative Assembly Jam in Birmingham.


Posted by Alex Rose on Wed, 18 Dec 2013 04:57:00 EST in Design, Programming, Indie
An overview of the design process of Rude Bear Resurrection: a game that can only be complete by one person in the world, made for Ludum Dare.


Posted by Alex Rose on Tue, 10 Dec 2013 10:17:00 EST in Design, Programming, Production, Art, Indie, Smartphone/Tablet
An overview of the process of turning my game Rotation Station into an Android/iOS game from its original conception on paper in 2007.


Posted by Alex Rose on Thu, 05 Sep 2013 10:12:00 EDT in Programming, Indie
Animation is incredibly important for making your game look good. Make the most of Unity's capabilities to make your 2D games shine.


Posted by Alex Rose on Wed, 28 Aug 2013 10:53:00 EDT in Design, Indie
A discussion on the development of the Wario Ware-like Ludum Dare game.


Posted by Alex Rose on Tue, 27 Nov 2012 07:34:00 EST in Art, Indie
So, you love the idea of making games but you have no knowledge of any the skills necessary to do so? Fear not! I was in the same position a year ago, but all you need to break is the psychological barrier that you’re missing years of experience.



Alex Rose's Comments

Comment In: [News - 01/30/2014 - 09:52]

This is a really cool ...

This is a really cool idea, and it could spread to everyone with a Wii U in the next year with the advancements made on modding the Wii U pad to work on PC. r n r nhttps://www.youtube.com/watch v m8YgVVtNRjg r n r nAt Chaos Communications Convention they showed Dolphin ...

Comment In: [Blog - 12/18/2013 - 04:57]

Thanks a lot, glad you ...

Thanks a lot, glad you enjoyed it

Comment In: [Blog - 12/10/2013 - 10:17]

Yeah, I did a Physics ...

Yeah, I did a Physics degree and just stumbled into code by chance and turned out to be a natural. I 'm just glad I 've finally got this out now so I can move onto other things - there 's too many games I want to make and not ...

Comment In: [Blog - 09/05/2013 - 10:12]

Yep, I always use C ...

Yep, I always use C , gives me a lot more control over what I want to do. A bit more anal to use at the very beginning, but well worth learning over javascript. And yeah, I can 't model 3D so I use Unity primarily for 2D. I 'd ...

Comment In: [News - 09/06/2013 - 06:13]

This is absolutely incredible. The ...

This is absolutely incredible. The meshes formed, the Box2D physics, the 2D view where you can just grab stuff, the animator.. it 's all perfect. r n r nThe 2D view in particularly is insanely useful, when I was using invisible cubes for rigidbodies with planes as children for quick ...

Comment In: [Blog - 09/05/2013 - 11:34]

I played a really interesting ...

I played a really interesting game as a teenager called Colobot. r n r nhttp://www.ceebot.com/colobot/index-e.php r n r nYou had to land on planets, cultivate uranium, jetpack around, build little bases, fight the indigenous species etc. r n r nMore pertinently, there were robots that you could control, or assign ...