Alex Covic's Blog
47 year old IT Security Duder. I live in airplanes. Not related to the video game industry - with an affection for research papers on software architecture. AAAS Science & NPG Nature magazines are my Penthouse & Playboy.
Video game business strategy is my Fantasy Football.
Steam Profile: http://steamcommunity.com/id/buckybit
Google Profile: https://www.google.com/profiles/BuckyBit
Germany's software rating organization USK presented their annual report for 2009. They tested 3100 games (114 more than last year) and only seven percent were rated M for Mature.
I present some of the lists of Game Developers, Programmers, Designers, PR and Marketing on Twitter.
The infamous German BPjM ("Federal Department for Media Harmful to Young Persons") strikes again as predicted, hurting sales in a rich country. 1st amendment rights have no stand.
Families of the victims of a school attack in a town called Winnenden, (Germany) organized a demonstration on October 17th in Stuttgart. They are proclaiming "Families against Killlergames" - "Return your game & win a t-shirt"
Know your video game market! A recently published study about the Internet usage in Germany. Almost 70% of Germans are online. More than 43 Million over 14 years are online. DSL/Broadband in 2009 61,5 %
I found a niche how I can maybe be helpful to the Gamasutra Community: I will report and comment about the video games business in Germany. I was born there and live in that country for around 40 years. I'm neither working nor associated with any company.
Alex Covic's Comments
[News - 03/31/2014 - 04:42]
You game developers should be ...
You game developers should be more articulate in describing the future I am talking about all your comments from the last couple weeks. Raph Koster captured it a bit, but many of you are still looking not further then the tip of your own noses r n r nImagine the ...
[Blog - 03/27/2014 - 11:06]
As someone who has studied ...
As someone who has studied Philosophy for 20 years, I can safely answer: no. There are no moral limits to 'monetization ' models, since monetization models do not follow religious as in moral, as in 'good '/ 'evil ' believes, nor ethical ideas 'preferable '/ 'bad ' but economic actions. ...
[News - 03/28/2014 - 01:27]
I was inviting you to ...
I was inviting you to look beyond the headset, Alan. r n r nIt 's about the future grid as Raph Koster wrote earlier this week - it 's not about the rendering .
[Blog - 03/27/2014 - 08:32]
What a supurb description and ...
What a supurb description and helpful tips on such a delicate, rather untangible social topos r n r nI had my own fill of being on both sides of this equation, too not in the video game industry though . r n r nThere is especially a level of lesser ...
[News - 03/27/2014 - 04:09]
Having seen Paul Barnett recently ...
Having seen Paul Barnett recently on the Giantbomb GDC week stream, I start to feel bad for the people at EA. Whatever they are trying to do, there will be the usual backlash from parts of the public and some 'media ' r n r nThe same kids who gladly ...
[Blog - 03/27/2014 - 11:27]
Reminds me of Jesse Schell ...
Reminds me of Jesse Schell 's GDC talk about thinking 'outside the box ' from years ago although, had a different context - doing the things you shouldn 't do r n r nGame jamming rapid development vs. 3-5 years of meetings on top of meetings style of work. r ...