Alex Covic's Blog
48 year old IT Security Duder. I live in airplanes. Not working in the video game industry, but I read/watch all your GDC talks - with an affection for research papers on software architecture, models and methodology.
AAAS Science & NPG Nature magazines are my Penthouse & Playboy.
Video game business strategy is my Fantasy Football.
Steam Profile: http://steamcommunity.com/id/buckybit
Google Profile: https://www.google.com/profiles/BuckyBit
Germany's software rating organization USK presented their annual report for 2009. They tested 3100 games (114 more than last year) and only seven percent were rated M for Mature.
I present some of the lists of Game Developers, Programmers, Designers, PR and Marketing on Twitter.
The infamous German BPjM ("Federal Department for Media Harmful to Young Persons") strikes again as predicted, hurting sales in a rich country. 1st amendment rights have no stand.
Families of the victims of a school attack in a town called Winnenden, (Germany) organized a demonstration on October 17th in Stuttgart. They are proclaiming "Families against Killlergames" - "Return your game & win a t-shirt"
Know your video game market! A recently published study about the Internet usage in Germany. Almost 70% of Germans are online. More than 43 Million over 14 years are online. DSL/Broadband in 2009 61,5 %
I found a niche how I can maybe be helpful to the Gamasutra Community: I will report and comment about the video games business in Germany. I was born there and live in that country for around 40 years. I'm neither working nor associated with any company.
Alex Covic's Comments
[News - 03/27/2015 - 05:01]
Traffic systems and traffic patterns ...
Traffic systems and traffic patterns in video games need to become a proper field of study, like it is in the real world Even if it comes with a high cost CPU-wise , there is wiggle room for complex patterns, which can be safely simulated and applied Of course, depending ...
[News - 03/18/2015 - 05:00]
I think the somewhat 'negative ...
I think the somewhat 'negative ' feedback on EA launches - from the Steam customers, or media, or both - in the past year, was 'needed ' and helpful in the long run. Like iterative development, EA needed feedback to define the borders, from a dev and gamer side, what ...
[News - 03/09/2015 - 07:03]
[News - 03/02/2015 - 04:00]
Great post-mortem. I remember Brandon ...
Great post-mortem. I remember Brandon pitching the game concept during the Amnesia Fortnight live stream from an airport lobby via Skype. Sub-optimal circumstances to begin with, but the DF fans in the chat dug the concept from the start. Everyone was immediately excited. It spoke to a specific niche group. ...
[Blog - 02/13/2015 - 02:02]
I never met Peter Molyneux ...
I never met Peter Molyneux - at least, I don 't remember - but my Peter Molyneux story goes like this: r n r nMany years ago, German Public Radio think NPR, think BBC interviewed Molyneux at a conference. And the interviewer asked more general questions. Peter talked about his ...
[News - 12/23/2014 - 01:39]
There is a Twitch channel ...
There is a Twitch channel for quite some time now, called Double Fine Game Club which has a tiny but dedicated group of DF fans. A dude from Australia is running it, playing older games, while having gamedevs answering questions in the IRC chat during the session about their game. ...