Alex Belzer's Blog
Alex Belzer works as a scripter-designer in NYC on an unnamed action RPG.
May strength be granted so the world might be mended.
"My Only Crime Is My Love For Absolute Chaos "
Puzzles in games can give great meaning to the game itself. Sometimes they are harbingers of nihilism, too.
Revisiting the unsettling, brilliant use of interactive narrative in Silent Hill: Shattered Memories.
A reaction to Niklas Akerbald's No More Sweden presentation on art and videogames.
Alex Belzer's Comments
[Blog - 08/03/2015 - 04:08]
Haha, please feel free : ...
Haha, please feel free : r n r nDialectical storytelling is hardly my sole idea, anyway Into the Woods by John Yorke goes into much more detail about the idea. r n r nI actually think that games are better suited towards this dialectical method of storytelling better than linear ...
[Blog - 07/06/2015 - 01:34]
I 'm one of those ...
I 'm one of those freaks who has deeply loved almost everything they 've made. r n r n Being wrong will set you free -- When Tales announced leaving the industry, I remember they admitted that they completely missed the mark. They realized they couldn 't play the game ...
[News - 06/22/2015 - 06:39]
[Feature - 03/19/2008 - 05:20]
[Blog - 05/14/2015 - 02:13]
Chasing visual verisimilitude is truly ...
Chasing visual verisimilitude is truly the pitfall of AAA studios, often being the sole focus of innovation, or creating a dissonance in all the other ways the world is fake. You guys are totally spot on Anna Anthropy has some quote I 'm butchering, about how abstraction is where the ...
[Blog - 05/04/2015 - 01:51]