Alex Belzer's Blog
Alex Belzer works as a scripter-designer in NYC on an unnamed action RPG.
May strength be granted so the world might be mended.
"My Only Crime Is My Love For Absolute Chaos "
Puzzles in games can give great meaning to the game itself. Sometimes they are harbingers of nihilism, too.
Revisiting the unsettling, brilliant use of interactive narrative in Silent Hill: Shattered Memories.
A reaction to Niklas Akerbald's No More Sweden presentation on art and videogames.
Alex Belzer's Comments
[Blog - 02/05/2015 - 01:26]
[Blog - 01/30/2015 - 01:30]
Your desire for empathy in ...
Your desire for empathy in games is inspiring. What mindset could be more healthy Thanks for writing this. Sometimes I feel all alone in wondering why casual violence is so celebrated and unquestioned in videogames, still.
[News - 01/23/2015 - 04:00]
PROCEDURAL RHETORIC is the future. ...
PROCEDURAL RHETORIC is the future. Dear Fares, please read about it It sounds like your ideas are already roughly in line with its principles. I loved Brothers. It was a pleasure to see a post-Ico game that used it 's ideas as a seed, rather than as a blueprint. r ...
[Blog - 12/29/2014 - 02:17]
Persona 3 was great, though ...
Persona 3 was great, though the dating-simulation game and battle system were kept mostly parallel, intersecting only through a third system that determined which demons were available to the player in a complicated unlock tree. That was about it. r n r nThe PlayStation 2 Devil Summoner games still in ...
[Blog - 12/22/2014 - 11:56]
To be fair re: Dark ...
To be fair re: Dark Souls, one can read the loading-screen descriptions of game items from the inventory menu if they missed it in the loading screen. Not so sure the same can be said for the loading-screen descriptions of NPCs, though :/
[News - 12/10/2014 - 01:24]