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  A stumbling block, can't let it make me fall behind
by Adam Kloc on 11/05/12 09:38:00 pm
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The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

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This was a very successful playtest. We laid out the final rule set. We believe we are ready for external playtests now. Organizing such things can be a little tedious. I have faith though.

Final Rules (As far as we know):
10x10 Grid

1 Hero

3 Villain Pieces

Starting Locations for standard gameplay:

Hero: A-1,  Goal: J-10

Villain: 1 A-10, 2 I-9, 3 J-1

Hero rolls one die

Villain splits moves between two dice (must move all three pieces) 3 rounds of play

Rolls occur simultaneously, each player marks down moves before moving (to keep strategy honest). Players then mark moves on board (or third party "referee").

When Hero lands on Villain: Hero loses round

If Hero crosses enemy move path: begin roll battle

1 Path = 1 die roll for each

>1 Path = 2 dice for villain 

Tie = Re-roll

Hero wins = finish move

Villain wins = Hero loses round

3 Rounds of play

If hero wins = Game Ends

Goal Space must be exact roll

 

 
 
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