Half-way through development a game came out with the same name as ours; dealing with this hassle ended up making the game identity much stronger.
The future of videogames is not in the hands of the mob that shouts the loudest. A look at the past, present and future of videogames and a theory on why we're maybe where we are right now.
A series about what and how I teach. In this lesson: understanding the uses and limits of framing games by their rules, plus an exercise on the rules of Pac-Man and a mini-essay on games and formalism.
Can I just buy my games please?
The Amazon/Twitch deal has now taken games acquisitions to $9.2B for 2014 (so far)
A dev journal of how a terrible tutorial was made not-so-terrible.
On August 27, a SWAT team responded to a threat at the offices of gaming group The Creatures in Littleton, CO. The threat, however, was fake, the latest incident of a prank known as “swatting.”
"How do you re-teach players a genre they take for granted?"
A short story how I've got this idea and how I've made another clone of Flappy Bird for the Android platform in only 16 hours (coding tips and tricks included).
A discussion of Rude Bear RPG, which was made in one weekend at Insomnia52 Gaming Festival for Ludum Dare 30.
"DELTA 9" level design progress
Some people find crying to be a good release; I personally view it as a loss of control I am uncomfortable with. I dislike not being in control of my emotions, and I feel that is what producers are trying to do with their tear-jerking content.