Studio culture is defined by it's people, but what makes some studios great places to work vs. others? A key aspect (in my experience) is Positive Energy.
Implementing an easy to use coroutine-based timer in Unity.
In the second week of my Basic Introduction to Game Design course, I talk about games as systems, their formal structure and the elements that make games into games.
While working on narrative experiment flapping bird, I questioned my initial decision to make my main character straight and male. So I asked gamers on Reddit's r/gaymers if inclusive language would make for a better game. This is what I learned.
A designer describes her studio's methods for choosing the level of detail of their procedural generation algorithms.
For decades, branching conversation systems have been a powerful tool in game narrative. In part three of our series, we discuss toolsets and how to structure a conversation for easy review and later editing.
Mobile screen sizes are becoming bigger, and that means that learning how to design for thumbs is now more important than ever.
Often out of the blue, video game companies find themselves the target of so-called patent trolls. If you find yourself on the receiving end, you must immediately mount a defense. Here are five key steps to an effective offensive plan.
What does it take to setup, manage, and tear down booths at events like E3 and Comic-Con? Here's a glimpse...
Follow these tips and techniques to create an epic-scale game on an indie budget.
Our game appeared in the portfolio of a cloner. Taking it down is not so easy.
On January 1, new EU VAT rules will be introduced for e-services in Europe. The following article outlines how these new rules will apply to online gaming companies and to game developers.