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August 2, 2014
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Posted by Richard Dansky on 08/01/14 02:48:00 pm in Design, Console/PC
An interview with legendary game writer Marianne Krawczyk where she discusses The Long Dark, Kratos, and Sweet Valley High...in space.

Posted by Sande Chen on 08/01/14 02:01:00 pm in Design, Production, Serious
In this article, game designer Sande Chen discusses the impact of effective messaging in serious games.

Posted by Pascal Clarysse on 08/01/14 09:34:00 am in Business/Marketing, Smartphone/Tablet
It's ChinaJoy week. Some of you might be visiting China for the first time at this occasion. This summary guide will help you better grasp the current state of Digital China, and the gigantic opportunity it represents.

This article will explore how you can use the Systematic Inventive Thinking Method to generate tests with user behavior as a starting point.

What to start your own game studio from scratch? Read on!

Posted by Heather Chandler on 07/31/14 11:01:00 am in Design, Production, Indie, Smartphone/Tablet
This article discusses Elephant Mouse's experience with prototyping core game mechanics for their mobile puzzle game - Robots Need Love Too! Read about their highs and lows with this key part of pre-production.





The video game market has been steadily declining over the last few years which may be good for consumers, but paints a serious problem for game developers. Today's post examines why this is happening and why it is a problem.

Posted by Kevin Harwood on 08/01/14 04:20:00 pm in Business/Marketing, Serious
The video game industry is entering market maturity and with that comes a string of quality issues. Here's a quick look at what I mean.

Posted by Benjamin Weber on 08/01/14 03:39:00 pm in Production
An analysis of role & responsibility assignment on a development team through the lens of the RACI responsibility assignment matrix.

Posted by Marla Rausch on 08/01/14 02:09:00 pm in Business/Marketing, Social/Online
In celebration of its 10-year anniversary, Animation Vertigo’s founder and CEO Marla Rausch reflects on the major changes that the motion capture industry has seen over the years.

Posted by Curtiss Murphy on 08/01/14 01:53:00 pm in Design, Indie
'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response.

Posted by Oscar Barda on 07/31/14 08:41:00 pm in Design, Console/PC, Indie
We established previously that games are an artistic field in which art pieces can exist, let's now look at the first art movement in this article series : justwalkingism. What is it, how and where does it exist, what games were birthed from it?