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August 19, 2017
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Posted by Winifred Phillips on 08/16/17 10:22:00 am in Audio, Console/PC, Smartphone/Tablet
Several dynamic music systems were presented in the GDC 2017 audio track. In part 3 of her 3 article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks, while also sharing insights from her own projects.

Posted by Jools Watsham on 08/15/17 10:36:00 am in Design, Production, Art, Console/PC, Indie
The cuteness and absurdity of a Chicken and Worm combo was too funny to resist!

Posted by Bob Whitaker on 08/14/17 10:06:00 am in Console/PC, Serious
Historians Bob Whitaker and Kyle Shelton discuss Urban Empire. Topics include city building games, the history of urban development, and the politics of big cities.

Posted by Simon Carless on 08/14/17 12:16:00 am in
This week's longform articles/videos include GTA Online's crime issues, the history of the Flash game scene, & the triumphant completion of The Dream Machine.

Posted by Radek Koncewicz on 08/10/17 03:42:00 pm in Design
Despite Sonic making a name for himself through his speed and attitude, the original game had plenty of slow-paced challenges that seem to have been forgotten with time.

Posted by Sande Chen on 08/09/17 10:22:00 am in Design, Indie
In her contribution to The Game Jam Guide, game designer Sande Chen traces the history of game jams up to creation of Global Game Jam.





Narrowing down your options is getting more difficult in this day and age. This is exactly what choice overload is about: there is just too much to choose from.†

Posted by Dylan Moran on 08/18/17 10:54:00 am in Console/PC, VR
The first of these is Unreal Engine 3; which comes with unrestricted access to Unreal Editor Suite, C++ source code, and direct support from the engineering team.

Today talking about the way Nintendo tackles the international market.

Once youíve named your game and registered your video game trademark, itís time to start protecting that mark. If not, you may end up losing your rights.

Posted by Bharat Mamtora on 08/18/17 10:52:00 am in Business/Marketing
Increase Revenue of Your Game App. Key Performance Indicator (KPI) to boost revenue. Discount has always come out as lucrative. Player vs Player, the new mantra of engagement. No mistakes at game launch.

Posted by David Cardenas on 08/18/17 10:10:00 am in Business/Marketing, Design, Production, Indie
The first blog in a series on finding commercial success for your game. This blog covers how creating boundaries can create focus and can actually allow creativity to flow.