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September 17, 2014
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September 17, 2014
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Posted by Lennart Nacke on 09/17/14 12:14:00 am in Design
In the second week of my Basic Introduction to Game Design course, I talk about games as systems, their formal structure and the elements that make games into games.

Posted by Ethan Levy on 09/16/14 09:50:00 pm in Design, Indie
While working on narrative experiment flapping bird, I questioned my initial decision to make my main character straight and male. So I asked gamers on Reddit's r/gaymers if inclusive language would make for a better game. This is what I learned.

Posted by Tanya X Short on 09/16/14 08:01:00 pm in Design, Console/PC, Indie
A designer describes her studio's methods for choosing the level of detail of their procedural generation algorithms.

Posted by Alexander Freed on 09/16/14 07:59:00 pm in Design, Console/PC, Indie
For decades, branching conversation systems have been a powerful tool in game narrative. In part three of our series, we discuss toolsets and how to structure a conversation for easy review and later editing.

Posted by Radek Koncewicz on 09/16/14 03:55:00 pm in Design, Console/PC
A furtive look at the secret history of the Souls games and how a shoddy localization might have sparked the imaginations of its developers.

Posted by E McNeill on 09/16/14 02:48:00 pm in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Thoughts on the upcoming software catalogue of Gear VR and how mobile VR games will be viewed by players.





Posted by Federico Fasce on 09/17/14 12:02:00 pm in Business/Marketing
Some thoughts about how the Creative Europe Funding works and how it can change to better sustain the European game industry.

Posted by Nancy MacIntyre on 09/17/14 11:47:00 am in Design, Smartphone/Tablet
Key elements for creating educational games for kids.

Posted by Aaron Smith on 09/17/14 03:35:00 am in Programming, Production, Indie, Smartphone/Tablet
How to write a Python script to make your Unity scenes diff-able and merge-able, so multiple team members can work on them at the same time.

Posted by Mathieu Frogames on 09/17/14 02:54:00 am in Business/Marketing, Production, Indie
I want to share some advice that I have been gathering as both a participant and a judge.

Posted by Franco Bugnano on 09/17/14 02:19:00 am in Programming, Indie
In the previous installment of the technical series, we discussed about why friGame was the chosen technology for developing Frank the 'dillo; today we will be talking about the concepts behi

Posted by Aaron Stathi on 09/16/14 10:01:00 pm in Business/Marketing, Design
It will be awhile before another Election occurs in Australia and while working on design documentation I have been thinking about exercising the right to vote and drawing analogies between elections, voting and why we buy particular games.