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April 21, 2015
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Posted by Brandon Sheffield on 04/20/15 01:52:00 pm in Design, Production, Indie
What is this "balance" thing you people keep going on about!?

Posted by Neils Clark on 04/20/15 01:22:00 pm in Design
What flow theory is, where it's problematic.

Posted by Kyle Pittman on 04/20/15 01:22:00 pm in Programming, Art, Indie
One indie developer discusses his research and approach to understanding and simulating a CRT television screen.

Posted by Lewis Pulsipher on 04/20/15 01:22:00 pm in Design
The big difference in game design is between games with human opposition, and games without – two or more players versus one player. I briefly discuss the difference between games, puzzles, and "contests".

I wanted to use the idea of gradually advancing, uh, harbingers for virtual reality, now that I've tried four or five VR systems with games, movies, and apps. Which will win - and which needs to?

Posted by Christian Nutt on 04/17/15 07:48:00 pm in Design, Art, Console/PC
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.





I'm back with another look at narrative in video games and what game designers can learn about non serialized storytelling from the classic TV show Columbo.

Posted by Francisco Tufro on 04/20/15 01:22:00 pm in Programming
This article is about our take on fixing a major problem with Unity: object coupling.

Our company ran a launch party for our Kickstarter at a local video games bar, and it seems to have worked out quite nicely! Think about being innovative in ways outside of what's directly in your games :)

Posted by Rémi Vansteelandt on 04/20/15 01:22:00 pm in Programming, Indie, Smartphone/Tablet
Quick overview of the simple methods I used to optimize a complex HTML5 game.

Posted by Ryan Schmidt on 04/20/15 01:22:00 pm in Production, Indie
The Vale Visions team looks back on their time with Capstone, a twelve-month project tackled by students in Algonquin College's Game Development program, and share a review of the successes and failures they had throughout production.

Posted by Juha Vainio on 04/20/15 01:22:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Epic Owl's CEO Juha writes about how to go about funding a game startup in Finland and how to avoid some of the pitfalls on the way. An interesting and eye opening article even if you aren't from Finland.