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February 8, 2016
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Posted by Greg Johnson on 02/08/16 01:14:00 pm in Design, Console/PC, Indie, VR
This is the third post in a 6-part series on Designing for Interactive Story. You can find Part 1 here and Part 2 here.

Posted by Lars Doucet on 02/05/16 05:58:00 pm in Business/Marketing, Console/PC, Indie
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right decision.

Posted by James Margaris on 02/04/16 02:14:00 pm in Design, Console/PC
On examination of incoherent game systems featuring Xenoblade Chronicles X, Tactics Ogre PSP and Diablo III

Posted by Keith Burgun on 02/04/16 02:14:00 pm in Design, Console/PC, Serious
I think Riot Games is Blizzard 2.0, and League of Legends is the best game that has been made so far in human history. Here's why.

Posted by Serkan Toto on 02/04/16 02:14:00 pm in Business/Marketing, Smartphone/Tablet
Japan's mobile gaming industry, at US$7.5 billion the world's biggest according to Deutsche Bank , is undergoing a radical shift. The consolidation the sector is seeing right now can be interpreted as a sign of things to come in other mature markets.

Posted by Chris Gardiner on 02/04/16 01:29:00 pm in Production, Console/PC, Indie, Social/Online
A short list of insights into running a content team and curating a lore-rich IP, by Chris Gardiner, Head Writer at Failbetter Games (Sunless Sea, Fallen London).

Posted by Adam Sellke on 02/08/16 05:24:00 pm in Console/PC, Social/Online
eSports is a booming but still nascent industry. But here’s the problem: eSports is essentially a spectator sport. So, for eSports to really explode, focus needs to change from the “best-of-the-best” to the common competitor.

Posted by Nathaniel Stevens on 02/08/16 01:14:00 pm in Programming, Indie, Smartphone/Tablet
An easy to follow Unity tutorial on displaying a second font in place of encrypted letters.

Posted by Charles Cordingley on 02/08/16 01:14:00 pm in Indie
My experience at Global Game Jam 2016 in Kuala Lumpur, Malaysia

Posted by Allison Bilas on 02/08/16 01:14:00 pm in Business/Marketing, Smartphone/Tablet
With the number of games ever increasing on the app store, keeping an eye on up and coming games with the Whally Index can help provide some insight into where users are spending their time, and what developers/publishers are making headway.

Posted by Drew Giovannoli on 02/08/16 01:14:00 pm in Business/Marketing, Production, Serious, Indie
"Downloadable Content," or DLC has both benefits and costs for the publishers and the gamers they serve. This article by [Red Fox Insights]( takes a look at both sides of the argument and discusses how how developers can prop

Posted by Sean May on 02/08/16 01:14:00 pm in Design, Indie
A short description of a sequence in Pony Island that transcended usual metafictional tropes to become something truly terrifying.