Ben Ruiz of Team Colorblind discusses some of the art tips and tricks used in their upcoming game, Aztez. Traditional 3d outlines, shaders, 2d and 3d usage, and art styles in general.
Does violent content in video games cause violence in real-life? Or might something more mundane like frustration over controls and difficulty offer an alternative explanation?
How do indie game developers with small teams create enough content to engage players for a reasonable length of time? I discuss possible solutions to this problem and would like to hear other people's thoughts.
Actions Speak Louder than Words: Why a Virtual Nose Smudge is Better Than a Tweet
UI tends to be much less exciting than other game aesthetics, but finding a style that works in both form and function can be quite challenging.
Specifics of the successful Kickstarter for Codemancer, a fantasy game that teaches programming. There are lots of numbers and graphs and pretty pictures.
If your game takes a long time to build, you are simply doing it wrong.
You've most likely created a big ball of mud.
The remedy is simple: don't include header files in header files.
For the F2P model to work, gameplay has to be diluted, or segmented, before it reaches players. This is acceptable to some audiences, but anathema to others. There is another viable model: developers needn't leave money on the table to compete with F2P.
Nordeus is a publisher of a very successful Facebook and mobile game Top Eleven. Nordeus' Nebo Radovic told us about the business of Top Eleven, such as their partnerships with football clubs, and game promotion techniques.
A story of how I made my own engine and released 3 games on PC while living in India.
Creating 2D Characters for Unity with CrazyTalk Animator 2 from Reallusion. Create the character in CrazyTalk Animator from there we go into Unity 2D and setup the character sprite sheet, animations and navigation.
Indie devs, there is a new way to hype your game! Epocu is a cool free service that I just discovered! Looks like kickstarter but instead of funding games you support them with social reach! Check it out and support our game at http://bsgam.es/ti-epocu