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April 23, 2014
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April 23, 2014
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One simple tool can make your work life better.

A review of the month of March in regards to the media coverage of video games and video game platforms.

Posted by Luke Schneider on 04/22/14 09:47:00 am in Business/Marketing, Indie, Smartphone/Tablet
A look back at how iOS and Google Play (and Amazon) sales have done for Radiangames recently and in the past year, and why I'm returning to releasing lots of small games quickly.

Posted by Scott Brodie on 04/22/14 09:24:00 am in Design, Console/PC, Indie
The most unique aspect of Hero Generations is the concept of finding a mate, settling down, and having a child. This article details how the system works, some of the design challenges I ran into, and how I expect the system to change over development.

Posted by Andrzej Marczewski on 04/22/14 07:45:00 am in Design, Social/Online, Smartphone/Tablet
It is no secret that I would love to get the games industry to become more involved in gamification and have spoken to many people in the industry about it.

Creating a game concept is one of the very first steps in video game production. In this article Matt Powers presents a game concept he developed and asks the community to provide feedback.





Hearthstone has had a remarkable first week on the App Store with a position in the top 10 grossing in the U.S. the last two days - but should apple give them special treatment in trying to promote the app? Well, they did.

Posted by Dustin Crenna on 04/23/14 09:52:00 am in Audio
This is the starting blog to a series I've called 'A Student Guide to Game Audio' which you can follow up on at http://www.dustincrenna.com

Posted by Irina Bratchikova on 04/23/14 08:15:00 am in Programming, Production
Vadim developed a game called Robots Inc. with unusual voice controls (to make the robot fly, you have to make buzzing sounds; and to set off the bomb planted at the end of the game, you have to say “Bang!”). It isn’t often you meet twelve-year-old mobile

Posted by Garret Bright on 04/22/14 03:22:00 pm in Design
While solid level design can make or break a game, so does solid enemy design. Mix and match attributes from this list to help craft interesting enemies.

Posted by Brandon Perton on 04/22/14 03:15:00 pm in Design
Ambiguity is where the story leaves the player unsure about something—what has happened, what will happen after the story ends, what a character thinks or feels, whether something is true or false, etc.

Posted by Luis Matos on 04/22/14 02:58:00 pm in Programming, Art, Serious
This week I was quite surprised at the latest news about Oculs Rift. I guess you will never know how people use their technology and how far they can go with it, in ways that are unsee even to the creators of such technology. And it makes you wonder about