Gamasutra editor Mike Rose talks to Ian Hardingham from Mode 7 Games about tactical American Football-esque game Frozen Endzone, in this latest video interview.
Dmitri Williams is a prolific games scholar. Now he's taken his expertise to market as CEO of game analytics firm Ninja Metrics. This post contains the text of an interview I did with Williams earlier this month. Cross-posted at motivateplay.com
Do you dumb a game concept down to increase the potential audience or do you stay focused with a more hardcore game and accept a smaller audience? Is that even a valid case? I'l dig in a bit and see where my rambling goes.
Every game has a personality - and some aren't so nice. Here's why making sure your game is on its best behavior matters.
Second post in the series focuses on Networking with some examples of places to start and some strategies to find success.
A simple heuristic approach to Game AI, from a non-expert in AI.
Lars Doucet's brilliant and clever piece "On Procedural Death Labryrinths" is brilliant and clever. Seriously go read that and not this! But I can't stop calling things Roguelike, and I think you shouldn't either.
The vocal Hard Core minority who are most prolific in gaming comments are clearly biased against Free2Play games. But the very same Capitalistic manipulation techniques being criticized have been used by all consumer-facing industries for 60+ years.
Game jams are gaining traction every day. Why not using that energy towards a goal that would help the industry advance towards people's welfare?
A new independent studio goes full indie by self funding and self publishing its first title on PC & PlayStation 3: Ethan Meteor Hunter. This post mortem describes what went right and what went wrong when starting from scratch.
A lot of developers have a Twitter account, but rarely use it. Others don't have it at all. I think Twitter is one of the most useful social tools in the arsenal of a developer. Here are my reasons why people should start engaging on Twitter today.
In celebration of the recent launch of A Link Between Worlds, I embark on a frankly pointless quest to identify what would make the perfect Zelda game.