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November 1, 2014
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November 1, 2014
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Ahead of our GDC Next show in Los Angeles next week, our press liaison firm FortySeven Communications has again worked with us to put together a list of some of the most interesting lectures at the show.

Conversations about bringing more women into game development and encouraging them to stay are always challenging. Lately, they've been almost impossible. Let's start thinking about it as a development problem and acknowledge flaws in our systems design.

Posted by Keith Burgun on 10/30/14 02:29:00 pm in Business/Marketing, Design, Production, Art, Console/PC
We need to reject the glorification of violence in video games and other media.

Posted by Robert Fearon on 10/27/14 01:48:00 pm in Business/Marketing, Console/PC, Serious, Indie
Taking a look at the how, where and why of bundling in 2014. Where we're up to and where we've come from over time and why were I bundling today, I'd pause for thought before agreeing.

Posted by Robert Madsen on 10/27/14 01:48:00 pm in Business/Marketing, Indie
Ever thought about going it on your own? I share my insights on what it takes to start an indie game studio from my own experience.

Posted by Rick Schmitz on 10/27/14 01:48:00 pm in Art, Smartphone/Tablet
Rick Schmitz, Art Director for WildTangent Studios and former Studio Art director for PopCap, shares his thoughts on how start an art career in games and how to be an effective Manager of Artists.

Posted by Evan Todd on 10/31/14 01:41:00 pm in
In this article I present an idea that may help both sides of GamerGate survive the ordeal. Simply this: negative movements are counter-productive. Positive movements affect change.

Posted by Jacob Garbe on 10/31/14 01:40:00 pm in Design, Programming, Console/PC, Indie, Smartphone/Tablet
Learn about the innovative narrative engine driving Ice-Bound, an indie game that interacts with a physical book using augmented reality. Also, some details on how the devs tackled the thorny problem of combinatorial content authoring.

Posted by Peter Lacalamita on 10/31/14 01:40:00 pm in Business/Marketing, Console/PC, Indie
On man's quest to get his air combat game on Steam.

Posted by Nick Pittom on 10/31/14 01:40:00 pm in Programming, Console/PC, Indie
We're making a VR dungeon crawler called 'Crystal Rift'. It's pretty difficult to make a VR game, but also pretty fun. Here we hope to give an insight into our working methods and process.

Posted by Erik Waananen on 10/31/14 01:40:00 pm in Design, Production, Console/PC, Indie
In 2002, the world was (trick-or-)treated to a Halloween themed Half-Life mod. 12 years later, a game design student (and fan of the original game) sits down with the mod's creator to reminisce about this Halloween cult classic.

Toxic communities have sadly been a part of E-Sports and the competitive crowd for some time. But in recent years there have been developers trying to improve matters and today's post looks at this trend and why it is happening.