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July 10, 2014
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Posted by Ben Ruiz on 07/09/14 08:53:00 pm in Art
Ben Ruiz of Team Colorblind discusses some of the art tips and tricks used in their upcoming game, Aztez. Traditional 3d outlines, shaders, 2d and 3d usage, and art styles in general.

Posted by Jamie Madigan on 07/09/14 12:57:00 pm in Design, Console/PC
Does violent content in video games cause violence in real-life? Or might something more mundane like frustration over controls and difficulty offer an alternative explanation?

Posted by Alistair Doulin on 07/09/14 12:10:00 am in Design, Production, Console/PC, Indie
How do indie game developers with small teams create enough content to engage players for a reasonable length of time? I discuss possible solutions to this problem and would like to hear other people's thoughts.

Posted by Dmitri Williams on 07/08/14 01:41:00 pm in Social/Online
Actions Speak Louder than Words: Why a Virtual Nose Smudge is Better Than a Tweet

Posted by Radek Koncewicz on 07/08/14 01:11:00 pm in Production, Art, Indie, Smartphone/Tablet
UI tends to be much less exciting than other game aesthetics, but finding a style that works in both form and function can be quite challenging.

Posted by Rob Lockhart on 07/07/14 12:30:00 pm in Business/Marketing, Production, Indie
Specifics of the successful Kickstarter for Codemancer, a fantasy game that teaches programming. There are lots of numbers and graphs and pretty pictures.

Posted by Bram Stolk on 07/10/14 12:39:00 am in Programming
If your game takes a long time to build, you are simply doing it wrong. You've most likely created a big ball of mud. The remedy is simple: don't include header files in header files.

For the F2P model to work, gameplay has to be diluted, or segmented, before it reaches players. This is acceptable to some audiences, but anathema to others. There is another viable model: developers needn't leave money on the table to compete with F2P.

Nordeus is a publisher of a very successful Facebook and mobile game Top Eleven. Nordeus' Nebo Radovic told us about the business of Top Eleven, such as their partnerships with football clubs, and game promotion techniques.

Posted by Arvind Yadav on 07/09/14 10:44:00 am in Business/Marketing, Programming, Console/PC, Indie
A story of how I made my own engine and released 3 games on PC while living in India.

Posted by MD McCallum on 07/09/14 10:21:00 am in Production, Art, Console/PC, Indie, Smartphone/Tablet
Creating 2D Characters for Unity with CrazyTalk Animator 2 from Reallusion. Create the character in CrazyTalk Animator from there we go into Unity 2D and setup the character sprite sheet, animations and navigation.

Posted by Thomas Bedenk on 07/09/14 09:34:00 am in Business/Marketing, Indie
Indie devs, there is a new way to hype your game! Epocu is a cool free service that I just discovered! Looks like kickstarter but instead of funding games you support them with social reach! Check it out and support our game at