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August 22, 2014
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August 22, 2014
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Posted by Benjamin Quintero on 08/22/14 04:09:00 pm in
We are all 1 blog, 1 tweet, 1 Facebook post, 1 bad selfie away from being a celebrity; the wrong kind.

Posted by Thomas Bidaux on 08/22/14 12:44:00 pm in Business/Marketing, Console/PC
Looking at July and the post E3 media coverage of video games ahead of a look at the media coverage generated around the gamescom.

Posted by David Mullich on 08/22/14 10:24:00 am in Business/Marketing, Console/PC
Despite having produced many critically-acclaimed games in my 35-year-career, I find it increasingly difficult to find a company willing to hire me now that I am in my mid-fifties. Do we need to add ageism to our fight for diversity in the game industry?

Posted by Jamie Madigan on 08/22/14 10:06:00 am in Business/Marketing, Console/PC
Sony just launched its PlayStation Now service that lets you rent access to streaming games. The pricing seems a bit odd to some, but it actually uses some well established psychological tricks to nudge you towards the option that Sony wants you to take.

In this article I will try to give a list of different types of test that I think should at least be considered before development of a new game starts. This will not be a complete, all-comprehensive list, but my hope is that it will be a good start.

Posted by Paul Johnson on 08/20/14 06:11:00 pm in Business/Marketing, Production, Console/PC, Serious, Indie
When Steam makes your blood boil...

Posted by Pete Mauro on 08/22/14 03:02:00 pm in Smartphone/Tablet
Microsoft just released a new evolution of mobile location-based games with DreamWorks Animation and HitPoint Games. Here we describe the challenges we encountered, and how we overcame them. A tool kit for 3rd party developers is also in the works.

Posted by Wai Yen Tang on 08/22/14 02:10:00 pm in Console/PC, Social/Online
A review of two studies examining the enjoyment of winning in videogames.

These products feature a combined total of 38 tracks featuring over an hour of royalty free professional video game music that can be used for your student, indie, professional, and enthusiast game design projects.

Posted by Josh Bycer on 08/21/14 10:04:00 pm in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Creating a good tutorial can mean the difference of getting new fans and scaring them off. Today's post examines the difficulty of making a good tutorial and some suggestions for complex titles.

This is the first post from a series comparing two of the top grossing strategy tycoon titles - Clash of Clans and Boom Beach. The series will examine in detail the changes Supercell implemented in Boom Beach and discuss the rationales behind them.

Posted by Thomas Henshell on 08/21/14 03:37:00 pm in Business/Marketing, Design, Console/PC, Indie
A daring indie developer embarks on a quest to rescue True Choice from the jaws of Avoidable Cost