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August 4, 2015
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August 4, 2015
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Posted by Warren Spector on 08/03/15 04:08:00 pm in Design
People think of narrative as a series of events involving setup, complication, resolution and denouement. That's fine, but leaves out "having something to say" and, for games, one thing more. This post is about two overlooked elements of game narrative.

Posted by Kyle Pittman on 08/03/15 03:28:00 pm in Business/Marketing, Production, Indie
Interested in demoing your indie game at an upcoming gaming event? Here are some tips for first-time exhibitors.

Adaptive music is discussed through a real world integration example of Elias and the VR game Stampede. I demonstrate how simple it is to integrate with Unity, discuss the performance and memory usage (only .2-.3% CPU and .2 MB of audio memory typically.)

Kristian Segerstrale, COO and Executive Director at Super Evil Megacorp, shares five lessons learned developing unapologetically core MOBA Vainglory for touch devices.

Posted by Asher Einhorn on 07/31/15 03:51:00 pm in Design, Console/PC, Indie
Dynamic difficulty is hated when done badly, but games that don't include it at all are often frustrating. Our jobs as developers is to try and find the sweet spot.

Game writer and longtime GDC speaker Evan Skolnick shares an excerpt (including previously unpublished content) from his recent book, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.

Posted by Samy Dib on 08/03/15 03:28:00 pm in Business/Marketing, Production, Art, Console/PC, Indie
This week I took on the task to create the Teaser Trailer for Ascendance, the game I'm working on with fellow students from the University of Advancing Technology.

The Five Nights at Freddy's series has become a cult sensation over the last year and today's post looks at what it did from a horror and design angle.

Posted by Puneet Yamparala on 08/03/15 03:27:00 pm in Business/Marketing, Smartphone/Tablet
This is a summary post having the best posts from the app entrepreneurs association. The post post mainly focuses on improving app downloads, app marketing and development

At Gamescom 2014, I asked everyone I met about how they perceive the role of data in the games industry. This is the brief summary of the conversations I've since had about the topic, across the past year.

Posted by David Hoppe on 08/03/15 03:27:00 pm in Business/Marketing
While virtual reality environments may be protected by copyright, the strength of the protection will depend on the degree of originality in the content.

Posted by Héctor Téllez on 08/03/15 03:27:00 pm in Design, Console/PC, Social/Online
Game translation for professional's