Good lighting can improve the visual quality of a game significantly. In this blog post I’ll describe various techniques for dynamic 2D character lighting that are very easy to implement and don’t require any additional assets (e.g. normal maps).
Half-way through development a game came out with the same name as ours; dealing with this hassle ended up making the game identity much stronger.
The future of videogames is not in the hands of the mob that shouts the loudest. A look at the past, present and future of videogames and a theory on why we're maybe where we are right now.
A series about what and how I teach. In this lesson: understanding the uses and limits of framing games by their rules, plus an exercise on the rules of Pac-Man and a mini-essay on games and formalism.
Can I just buy my games please?
The Amazon/Twitch deal has now taken games acquisitions to $9.2B for 2014 (so far)
Since releasing my first game as an indie developer, I have been struggling to find out what people are thinking about the game. A few questions hits my mind:
Why is Square Enix too lazy to pay for games anymore?
On August 27, a SWAT team responded to a threat at the offices of gaming group The Creatures in Littleton, CO. The threat, however, was fake, the latest incident of a prank known as “swatting.”
"How do you re-teach players a genre they take for granted?"
A short story how I've got this idea and how I've made another clone of Flappy Bird for the Android platform in only 16 hours (coding tips and tricks included).
A discussion of Rude Bear RPG, which was made in one weekend at Insomnia52 Gaming Festival for Ludum Dare 30.