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Jeff Sutherland recently wrote about that being agile means getting rid of separate test teams. So why should game testers not be a separate team? Why should most game testers be integrated into the development teams? This is my opinion on the subject.

Posted by Elizabeth Sampat on 07/22/14 06:08:00 pm in Business/Marketing, Serious
On Gamasutra today, the annual salary survey shows a smaller-than-average wage gap between the sexes. On Polygon, an expose of the harassment women faces shows a larger problem. But the biggest problem in both articles isn't getting discussed.

Posted by John Broomhall on 07/22/14 09:27:00 am in Audio, Console/PC
Reflections on re-imagining the distinctive soundtrack of a classic videogame

Posted by Jas Purewal on 07/21/14 07:16:00 pm in Business/Marketing, Smartphone/Tablet, Mobile Games
Interactive entertainment lawyer Jas Purewal explains the latest moves in the European Union to regulate free to play games and what it does and doesn't mean for Apple, Google and the games industry.

A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.

Posted by Phil Elliott on 07/21/14 12:02:00 pm in Business/Marketing, Indie
Crowdfunding is a fantastic opportunity to introduce such a wide range of games to a wide range of gaming tastes. So is there a way that more confidence can be built into that relationship?





Posted by Wai Yen Tang on 07/25/14 03:36:00 pm in Design, Console/PC, Social/Online
A review of four studies examining preferences for video games and video game genres.

Posted by Mark Smith on 07/25/14 03:22:00 pm in Business/Marketing, Console/PC, Indie
Letter Quest was originally released on PC and Mac for $9.99. After a lot of careful consideration (and very low sales), we lowered the price to $4.99, and would like to explain the reasoning behind the decision.

Posted by Eske Knudsen on 07/25/14 10:56:00 am in Design, Console/PC, Serious
Could you successfully improve people’s ability to focus and concentrate by playing challenging side-scrolling platform brawlers?

Posted by Zac Zidik on 07/25/14 07:48:00 am in Programming, Serious, Indie
Reasons I created an HTML5 game engine called FLAG.

Sometimes we play with AI's that looks smart, how are they doing it?. I'll give you a reason to believe in automated steering behaviours for your next game AI.

Posted by Josh Bycer on 07/24/14 04:11:00 pm in Design, Art, Console/PC, Indie, Social/Online
Today's post examines the concept of serialized storytelling and how it's one area that video games still falter on.