Every two months I'm rounding up some of the best indie game trailers and discussing what I think makes them good or bad, and effective or ineffective in marketing their respective game.
Star Trux is recently release iOS game. Two of the 3 people on the team started in the video game business over 30 years ago. This article asks questions from the team about how they made Star Trux and welcomes the community to ask their own questions.
What makes a male lead character 'hot' to women players, and why would you, as a game designer, want to go there? Includes a mini analysis of some of the male characters in my games.
School of Dragons is an epic 3D MMORPG based on the DreamWorks Animation “How to Train Your Dragon” franchise. This article gives you an inside look into the game’s development process, so read on for more details.
A large backlog is a problem.
A fat backlog will impede innovation and cause a frustration.
Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas?
The Gladiator posits that games can be a subversive tool to undermine authoritarian societies.
This article analyzes the virtual reality controller patent landscape by identifying patenting trends in the area, key patent holders in the area, and potential risks faced by new companies entering the virtual reality gaming space.
Differentiating a demo from a full game. Our reach exceeds our grasp. Part Three of the subjective post-mortem of Cube & Star: An Arbitrary Love.
Developed in Unity, by a single man. Winner of Intel LevelUp and IndieCade finalist
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.
This entry focuses on Asian music.
In order to create economically successful game your Lifetime value (LTV) needs to be greater than Cost per acquisition (CPA). What factors affect to this success formula (LTV > CPA)? What is the relationship between LTV and players’ lifecycle?
Once you start you can’t stop. That’s Clash of Clans. Game is heavily addictive and sticky factor is very high. Let’s analyze why.
When we feel overwhelmed, usually our work efficiency drops considerably. One of the best things to start with is to organize our work, no matter how much of it you have.