Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
November 20, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:





Posted by Lars Doucet on 11/19/14 04:17:00 pm in Business/Marketing, Production, Console/PC, Indie
Let's analyze nearly 2 months of traffic patterns on "New Steam"

Posted by Adriaan De Jongh on 11/19/14 02:13:00 pm in Design, Programming, Indie
An article on how I learned a fundamental lesson about communication and empiricism regarding game design.

Posted by Keith Burgun on 11/19/14 01:31:00 pm in Design, Serious
I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally.

Posted by Junxue Li on 11/19/14 01:31:00 pm in Production, Art, Social/Online, Smartphone/Tablet
Our team has created map art for some match-3,and bubble shooting games. I have a few points about the map planning, and art creation to share. I think they might be useful to people who need these types of maps in their games, and artists who create the

Game Analytics 101 Part 5: Data models and predictive analytics

Posted by E McNeill on 11/18/14 01:51:00 pm in Business/Marketing, Design, Console/PC, Indie, VR
Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium.





The relationship between client and vendor can be tricky to get right. In this article I would like to focus on what I consider to be one of the most important aspects to making a successful partnership, something I call True Collaboration.

Posted by Alex Schwartz on 11/20/14 01:40:00 pm in Business/Marketing, Programming, Console/PC, Indie
The team at Owlchemy Labs discusses the process of bringing two Unity-based titles to WebGL using the alpha version of Unity 5 and breaks down the porting process from an engineering and design standpoint.

Posted by Dylan Jones on 11/20/14 01:40:00 pm in Design, Indie, Social/Online
Avoid mistakes when diving into the world of analytics. This post reviews what indie game developers should steer clear from what they need to know when first starting out with tracking data.

Posted by Miles Tilmann on 11/20/14 01:40:00 pm in Business/Marketing, Console/PC, Indie
A personal essay about the dangers of getting an idea crowdfunded without proper preparation. A 4 year journey towards acceptance of and gratitude towards the present moment.

Posted by Simon Hill on 11/20/14 01:40:00 pm in Business/Marketing, Production, Smartphone/Tablet
It’s time to generate a list of keywords that will help potential customers to find your iOS app. This article will show you how to boost your chances of choosing the right keywords for maximum App store success.

Posted by Larry Carney on 11/19/14 08:25:00 pm in Business/Marketing, Design, Production, Art, Serious
A look at recent events in the Swedish games industry, and how the consumer can be harmed when a content creator and an industry merely desire to do the right thing.