Jesse's back with the second of a series of articles featuring an in-depth discussion of programming principles, with a focus on how they apply in Video Game programming. The topic this time is a very important principle - "Ya Ain't Gonna Need It"
This question is often asked at the beginning of a new game project, and the decision has profound effects on its whole life cycle and possibly even on its follow up projects. Here’s how and why we have chosen to answer this question over the last decade.
It seems like half the indie devs I know are having babies for the first time either basically right now or in the very near future. This is the "advice" I usually give based on our experience.
How you hire, fire, and build your team will define your success as a leader, so you better be good at it...or you won't be a leader for long.
A look into the media coverage of some of the key video game events.
The second installment of a three-part blog series on arrangement for dynamic music systems, with examples from the LittleBigPlanet franchise. Part 2 focuses on techniques for employing countermelody in a complex vertical arrangement.
I introduce the concepts of actor based programming and message passing based concurrency to the reader using the Microsoft Project Orleans framework which is free and open source. Also show how one should connect such a service to a game engine like unit
There are many differences between Agile development and Waterfall development but what is the key difference? I've helped thousands of developers transition to Agile and my answer may surprise you.
A short introduction to "flow" and its relationship to core mechanics plus my own trick of testing your own game for flow.
This article is the transcript of the newest episode (Interview Part 2) of LAI Global Game Service's podcast series LocaLAIseThis!. In this interview, Michelle Zhao LAI's Managing Director for Greater China interviewed Michael Johnson @FastSpring.
This article is the transcript of the newest episode (Interview Part 1) of LAI Global Game Service's podcast series LocaLAIseThis!. In this interview, Michelle Zhao LAI's Managing Director for Greater China interviewed Michael Johnson @FastSpring.
There is nothing like trying to get software running in an environment that is actively screwing with it. How antivirus false positives can mess up your game.