Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 27, 2015
arrowPress Releases
January 27, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Posted by Wendelin Reich on 01/27/15 01:29:00 pm in Programming, Console/PC, Indie
Hackers vs. engineers - which is better? I learned a lesson about the absurdity of this question during the GGJ '15. I developed a hack which made me blush at first, but which turned out to be much simpler than a solidly engineered solution.

The last in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, & project management contribute to game project success or failure

Posted by Sande Chen on 01/26/15 03:41:00 pm in Design, Serious
In this article, game designer Sande Chen reviews how gamification can ideally assist in people's fitness goals.

Posted by Timo Heinapurola on 01/26/15 03:41:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
In this blog post I explain how to create a back-end renderer that you can access on multiple threads and also hide some of the inherent latency of API calls on multi-core systems.

Middleware are great tools, but you might also end-up with an amazing engine if you do it yourself. Admittedly, native and homemade technology are not for everyone, but for me, it was the perfect choice.

Posted by Lewis Pulsipher on 01/26/15 03:41:00 pm in Design, Console/PC, Indie, Smartphone/Tablet
While we usually think of boards in conjunction with boardgames, many video games also use the equivalent of boards, "fields of maneuver". This is a discussion of options.

Posted by Donald Kooiker on 01/27/15 02:12:00 pm in Design, Indie
It was a bit scary at first. Having a bigger team can really support you, especially in a psychological way. A lot of presure rests on your shoulders as in, "what if we can't come up with a good idea..."...

Game lawyer Zachary Strebeck takes a look at efforts by and YouTube in legitimizing music licensing for content creators. Check out the info on the two systems.

Posted by Guilherme Costa on 01/27/15 01:29:00 pm in Production, Indie
Not everything went well in my participation in the GGJ 2015, so I have listed what I learned this year

Posted by Rosa Carbo-Mascarell on 01/27/15 01:29:00 pm in Design, Indie
Our games lab looks like it has been through a very wild party and, in a way, it has. The past 48 hours have been a mixture of playing, singing to 80s power songs and making games. Sixty Brunel students gathered at the Games Design lab...

Posted by Christopher Hostetter on 01/27/15 01:29:00 pm in Design
Everybody has a great video game idea, but does the idea try to create a new experience, or is it trying to recreate an experience you've already had?

What's been the process creating Grudge Match Sports?