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April 23, 2014
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April 23, 2014
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Posted by Michael Fitch on 04/22/14 06:30:00 pm in Design, Production
One simple tool can make your work life better.

A review of the month of March in regards to the media coverage of video games and video game platforms.

Posted by Luke Schneider on 04/22/14 09:47:00 am in Business/Marketing, Indie, Smartphone/Tablet
A look back at how iOS and Google Play (and Amazon) sales have done for Radiangames recently and in the past year, and why I'm returning to releasing lots of small games quickly.

Posted by Scott Brodie on 04/22/14 09:24:00 am in Design, Console/PC, Indie
The most unique aspect of Hero Generations is the concept of finding a mate, settling down, and having a child. This article details how the system works, some of the design challenges I ran into, and how I expect the system to change over development.

Posted by Andrzej Marczewski on 04/22/14 07:45:00 am in Design, Social/Online, Smartphone/Tablet
It is no secret that I would love to get the games industry to become more involved in gamification and have spoken to many people in the industry about it.

Creating a game concept is one of the very first steps in video game production. In this article Matt Powers presents a game concept he developed and asks the community to provide feedback.





Posted by Garret Bright on 04/22/14 03:22:00 pm in Design
While solid level design can make or break a game, so does solid enemy design. Mix and match attributes from this list to help craft interesting enemies.

Posted by Brandon Perton on 04/22/14 03:15:00 pm in Design
Ambiguity is where the story leaves the player unsure about something—what has happened, what will happen after the story ends, what a character thinks or feels, whether something is true or false, etc.

Posted by Jeremiah Alexander on 04/22/14 02:35:00 pm in Design, Production, Indie, Smartphone/Tablet
Minesweeper is a classic! Most people would agree with this statement... most! For some people however, Minesweeper simply sucks! Our soon to be released game, Grave Matters, is based on Minesweeper and this is how we are trying to make it better.

Posted by Yuri Kravchik on 04/22/14 07:38:00 am in
Experimental, 6DOF inputting system, extremely useful for geometry editing.

A small update of what I'm currently working on: the GUI for Emancipation.

The time of conversion is a critical point for F2P Games with multiple currencies. The game need to get the player used to spending the provided Gems and Diamonds. But some games push a bit too hard. AppCrimes looks into games forcing the hard currency.