Having played Return of the Obra Dinn recently, I was inspired to write about historical settings, exploring themes, co-linear storytelling, and ships - all within the context of the Obra Dinn.
Why and How to create Hi-fidelity game UX prototypes that rival finished game's feel to gather qualitative user data or pitch a new idea, way early in pre-production.
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Let's take a look at what makes Threes! such a good little puzzle game.
Quantic Dream learns with each game, and adresses their issues with new features. But with new features come new issues, and lots of juicy design lessons. In this blog post I will talk at length about affordance, then touch upon branching and themes.
A description of how we do UI localization in The Machinery.
The top 5 reasons indie game marketing falls on deaf ears - and how to steer things back on track for your game!
A technique to make the process of choosing a subset from a large set easier for your players.
It’s time to redefine the way music is taught in classrooms. Video games might just be the way to do so.
A deep-dive into the first few minutes of Valve's VR playground The Lab, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully.
So You Wanna Make Games?? is a 10-part educational video series all about the different art roles in game development. The goal of the series is to demystify game art and make industry knowledge more accessible to future (and would-be future) developers.
Is a single dance move copyrightable? Do the creators generating a new wave of copyright litigation have any rights to sue Epic Games for recreating their dance move in Fortnite? Lets review the current state of Copyright Law and find out!