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December 22, 2014
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December 22, 2014
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Posted by Dan Jolley on 12/22/14 02:36:00 pm in Design, Console/PC
Part 2 in the travelogue/dev journal detailing my three-month stint working for Techland in Wrocław, Poland.

Posted by Lewis Pulsipher on 12/22/14 02:36:00 pm in Design
Why should game designers go to Cons? Im mixing video game (conferences) and tabletop game (conventions) in this discussion. Meet publishers and and funders Learn new techniques Stimulate ideas Find collaborators Find playtesters

Posted by Benjamin Gifford on 12/22/14 02:36:00 pm in Production, Console/PC, Indie, Smartphone/Tablet
My list of games that I've been playing and replaying in 2014.

Posted by Dan Hollinger on 12/22/14 01:54:00 pm in Design, Console/PC, Social/Online
Trion details the new Minion system added to Rift in the game's latest expansion, Nightmare Tide.

Posted by Rami Ismail on 12/22/14 01:04:00 pm in Business/Marketing, Indie
Vlambeers' Rami Ismail introduces a recommended update to presskit() and the alpha for distribute(), a powerful new free tool to manage press contacts and build distribution.

Posted by Liz Ryerson on 12/19/14 04:33:00 pm in Design, Console/PC
a response to more calls for comprehensive game writing and to Zolani Stewart's critiques of Perfect Dark, as well as a discussion of the disposable game culture of the past.

Posted by Koen Deetman on 12/22/14 02:36:00 pm in Production, Console/PC, Indie
Its almost the end of 2014, and I have played a fair share of games again.So many games in the haystack, how do we find those special needles? Simple, dive in there just like Arno Dorian would. I'd like to highlight my 5 most remarkable games of 2014.

Posted by petar ples on 12/22/14 02:36:00 pm in Design, Console/PC
This blog will try to disect most important attributes of characters and environments in games.

Discoverability for the mobile and casual markets is becoming increasingly more difficult and today's post looks at how the ones who are already on the top are leveraging advertising to continue their dominance of the market.

Plague, Inc. Evolved is a strategy game about wiping out humanity with a plague. I hate strategy games and disease, but I love this thing. Its use of pacing and tension craft a unique experience every time - a storytelling device unique to games.

Posted by Paolo Taje' on 12/22/14 02:36:00 pm in Design
The list of the best things I've played this year (2014), in random order.

Posted by David Hoppe on 12/22/14 02:36:00 pm in Business/Marketing
What could lawsuits relating to Apple's dominance of the digital music distribution market mean for Valve as it continues to dominate the PC game distribution market?