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April 19, 2014
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April 19, 2014
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There are plenty of methodologies producers and project managers can utilize in game making. One very popular method is Scrum. So why does it drive so many game makers crazy? Is it the method or the implementation?

Posted by E McNeill on 04/18/14 03:04:00 am in Design, Indie
A game designer's code.

Posted by Lars Doucet on 04/17/14 01:51:00 pm in Business/Marketing, Console/PC, Indie
What if there was a way to mathematically detect games that have a lot of interest from a small niche, but haven't gotten the wider exposure they deserve yet?

Posted by Jools Watsham on 04/17/14 01:05:00 pm in Business/Marketing, Production, Console/PC, Indie
Renegade Kid's co-founder, Jools Watsham, writes an honest and open account about their Cult County Kickstarter campaign's journey so far. With 14 days left, this midway account is a stepping stone towards either funded success or public failure.

Posted by Leigh Alexander on 04/17/14 12:54:00 pm in Audio, Design, Programming, Art, Console/PC
My new video series, "Lo Fi Let's Plays," focuses on using a familiar video format to look at unfamiliar or vintage game content. Can we learn from the Apple II era? Who knows, but it's fun!

Posted by Ethan Levy on 04/17/14 11:28:00 am in Business/Marketing, Design, Smartphone/Tablet
Despite Crytec pedigree, high-end visuals, core gameplay and Mobage integration, The Collectables has not made a major impact on the iOS charts. In this post, F2P expert Levy analyzes the design issues negatively impacting monetization and retention.





Posted by Wesley Rockholz on 04/18/14 07:47:00 pm in Business/Marketing, Design, Production
I brainstormed 10 questions that have the potential to produce valuable insights in almost any playtest questionnaire.

Different games have different audiences, and the target audience for your game largely determines the approach you need to take to comply with US COPPA law. This post is audience-specific COPPA approaches for game developers 101.

Review of a very interesting book about Modern OpenGL Application Development.

This is a response to my post Mistakes Were Made, and focuses on some things that have been helping me on the emotional/mental side. I discuss the dangers of crunch, the wonder of flow and my path to recovery from burnout.

Posted by Jeff Alexander on 04/18/14 03:02:00 am in Design
Lessons from competitive gaming can be broadly applicable to life in general.

Posted by Ulyana Chernyak Xsolla on 04/17/14 05:46:00 pm in Business/Marketing, Social/Online
How can Credit Cards aid in Geolocation and Gaming: from standard techniques such as discovering a user’s IP address to more sophisticated methods such as identifying bank location, telephone area code, email address.