Is the indie bubble really going to pop? Not only is the answer no, but the concept of an indie bubble may point to something more meaningful for the future of games.
Part 3 of the series covers Pitching and Pitch Structure. Read this for helpful tips before your next presentation.
F2P expert Levy explains the importance of understanding how different player types enjoy different games. He presents the 4 pleasures model as a mental framework for gaining a holistic understanding of players and the pleasures they derive from play.
Neil Schneider, Founder of mtbs3D.com and Manager of Immersive Technology Services at the Faculty of Business and IT at UOIT talks about Virtuix Omni's appearance on Shark Tank and the sad ramifications for the gaming industry and its customers.
Why would any developer pay for cloud resources when they can barter?
Exploring various escape/running away mechanics in RPG's over the years.
An overview of the process of turning my game Rotation Station into an Android/iOS game from its original conception on paper in 2007.
The AppStores are filled with thousands of Apps every day. However the prices may vary for certain apps. They stay in the same range of pricing, and most of them are below the €10 euro or dollar range.
This is the first question players ask themselves when they start a game. This is directly related to the goal(conflict) of the game, which is the first thing we need to know if we are going to progress in the game(story). How can we communicate...
On Oct. 23, the SEC proposed rules that would allow crowdfunding of a company in exchange for equity. Given the particulars of the proposal, will this be a good fit for the game industry? Can we, or do we want to, move from Kickstarter to an equity model?
This is the second part of an article that explores what social impact games might teach us about designing all of our games to have a more positive impact on the world.
Reflections on shipping my first game and exactly how it didn't feel--a case study on impostor syndrome.