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February 23, 2019
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Posted by Jacques Kerner on 02/22/19 12:11:00 pm in Programming, Console/PC
This article delves into the techniques used to simulate aerodynamics and extreme weather events in Just Cause 4

Posted by Neil Schneider on 02/21/19 09:55:00 am in Business/Marketing, Console/PC, VR
“The History of The Future” by Blake Harris covers the history of Oculus and the early beginnings of modern VR. As Founder of Meant to be Seen, the launch point of Oculus, Neil Schneider talks about the amazing ramifications of what was achieved.

Posted by Stanislav Costiuc on 02/18/19 01:59:00 pm in Design, Console/PC
Let's talk about what the first Assassin's Creed does to make itself feel larger than it actually is.

This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Stanislav Costiuc on 02/12/19 12:55:00 pm in Design, Console/PC, Smartphone/Tablet
A question I hear pretty often is, "What is a meta-game?". There are two pretty similar but also quite distinct and different answers which we're going to talk about.





A look at choosing the right digital storefront as a developer, publisher, and marketer.

Posted by King Link on 02/22/19 11:47:00 am in Business/Marketing, Design, Serious, Social/Online
A short discussion of what microtransactions eventually lead to with a focus on game design. As well as talking about what happens when one starts down the path of microtransactions even while well meaning.

Posted by David Barton on 02/22/19 11:47:00 am in Production, Console/PC, Serious
What makes for a believable, truly human character? And why is realism increasingly important to the gaming community? Cubic Motion, home to the world's most powerful facial animation technology, reveals the pipeline behind AAA game characters.

The future of mods in video games seems bright, as studios explore new ways to engage and grow their player base. With mods on consoles a rising possibility, I take a look at what that means and why it's important to consider.

Posted by Anastasiya Rashevskaya on 02/22/19 11:47:00 am in Art
2D/3D art is what defines a quality game in the digital landscape. Game art helps to create a unique product that appeals to your target audience. Our Kevuru Games' team provides the latest art trends that need to be considered in 2019

Posted by Sam West on 02/21/19 10:51:00 am in Production, Art, Console/PC, Serious, Indie
Taking a look at serious topics such as grief and loss through video games.