Neil Schneider, Founder of mtbs3D.com and Manager of Immersive Technology Services at the Faculty of Business and IT at UOIT talks about Virtuix Omni's appearance on Shark Tank and the sad ramifications for the gaming industry and its customers.
Why would any developer pay for cloud resources when they can barter?
Exploring various escape/running away mechanics in RPG's over the years.
Novel approaches to the weirdest sound design challenge of my career so far.
Gamasutra editor Mike Rose talks to Rob Jagnow and Brendan Mauro from Lazy 8 Studios about Extrasolar, a rather unique browser game that's currently in closed beta.
UK software sales for the Xbox One and PlayStation 4 should surpass the Wii U's total sales within a couple of months, if their launches are any indication.
A very useful tool to help game designers understand 1. Game monetization potential and 2. Potential weaknesses or areas of improvement, is an ARPDAU contribution table. This tool will help both with analysis and prediction of potential game success.
A decision-making matrix is a simple chart that can allow a team to compare two game-ideas according to a set of self-selected criteria.
Oculus Rift VR Goggles and my impressions after demoing it on GameConnection Europe 2013, Paris.
What kind of gameplay makes for long playing sessions? Perhaps your first thoughts go to grinding in an RPG? Or perhaps you're thinking of online ranked matches in your favorite shooter?
Implementing Fake Shadows in Unity for Mobiles is about my experiences with different available techniques for shadows in unity3d. Here i talk about why i didn't use Hard Shadows or projectors in my game Thumbi.
Scoreoid is a Truly cross platform Gaming Backed Service. But there is no Guide for integration with Unity, So i decided to share how and why i integrated Scoreoid in my Web Game (Unity ) "Thumbi".