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July 31, 2015
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Posted by Matt Matthews on 07/31/15 12:38:00 pm in Business/Marketing, Console/PC
Nintendo's handheld hardware shipments have rebounded slightly, the first sustained turnaround in three years.

Posted by Harry Mack on 07/30/15 01:46:00 pm in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on composing techniques for fast vs slow games.

Posted by ron carmel on 07/30/15 01:46:00 pm in Business/Marketing, Indie
Subterfuge is unusual in that it takes a week or more to play a single game. What does player retention look like for such a slow game? Here's a short post sharing some of our data.

Posted by Matt Gilgenbach on 07/30/15 01:46:00 pm in Business/Marketing, Indie
I was scared to announce Devastated Dreams, since it stars a pregnant Filipino woman, and some gamers seem opposed to diversity. Our game was greeted warmly - but that might be because I'm a white male. Isn't diversity of creators a good thing?

Posted by Robert Fearon on 07/29/15 01:50:00 pm in Business/Marketing, Serious, Indie
Thoughts on the OUYA/Razer deal and what it means for the Free The Games Fund in the wake of recent news.

In this article we look at color in games: its function, how technology has improved color display, and how our biology affect the perception of color.





Posted by Matthew Hersh on 07/31/15 01:12:00 pm in Business/Marketing, Console/PC, Serious, Indie
A now jaded indie developer shares his experience on Greenlight. Shunned, refused to be heard of, My Name is Addiction reaches its birthday without a cake in sight. His other title “Haven” while not quite finished is soon reaching its birthday too.

Posted by Daniel Black on 07/30/15 01:46:00 pm in Business/Marketing, Console/PC, Indie
It took running a Kickstarter campaign for me to realise that Kickstarter isn't the be-all and end-all, and that there are other ways of gauging market reaction to your game prior to release.

Posted by Lena LeRay on 07/30/15 01:46:00 pm in Business/Marketing, Indie
OooOOOOOOooooooOOOOOooOOOoOOOOOooo! No really... you don't know what device/program the media are checking their email with. Or what resolution they're using. Is their window maximized? What if...

Posted by Fred Tang on 07/30/15 01:46:00 pm in Design, Social/Online
Whenever player encounters any difficulty. It is the time to sell your product and consume their resources.

Posted by Nefer Doane on 07/29/15 01:12:00 pm in Business/Marketing, Production, Indie
Indie game development is stressful. So how did we change our work and mental habits to help us live a more balanced lifestyle? Life skills for big projects. Read on for our reflections as we finish our first iPad game, Turtle Sprint!

Posted by Justin Carroll on 07/29/15 01:12:00 pm in Business/Marketing, Smartphone/Tablet
What do you think of when you hear the term user acquisition? In mobile gaming it often means paid advertising techniques executed on mobile devices. But traditionally it's meant something much more lucrative.