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July 31, 2015
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July 31, 2015
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Posted by Asher Einhorn on 07/31/15 03:51:00 pm in Design, Console/PC, Indie
Dynamic difficulty is hated when done badly, but games that don't include it at all are often frustrating. Our jobs as developers is to try and find the sweet spot.

Game writer and longtime GDC speaker Evan Skolnick shares an excerpt (including previously unpublished content) from his recent book, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.

Posted by Rich Geldreich on 07/31/15 03:51:00 pm in Programming, Smartphone/Tablet
A brain dump of what we learned about Unity's managed memory heap while shipping our company's first mobile title.

Posted by Matt Matthews on 07/31/15 12:38:00 pm in Business/Marketing, Console/PC
Nintendo's handheld hardware shipments have rebounded slightly, the first sustained turnaround in three years.

Posted by Harry Mack on 07/30/15 01:46:00 pm in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on composing techniques for fast vs slow games.

Posted by ron carmel on 07/30/15 01:46:00 pm in Business/Marketing, Indie
Subterfuge is unusual in that it takes a week or more to play a single game. What does player retention look like for such a slow game? Here's a short post sharing some of our data.





Posted by Karlo Eldic on 07/31/15 03:51:00 pm in Business/Marketing, Indie
We have just finished - what you would call - a pre-alpha build of our game, Daemonical, and figured it just might be the time to show it off a bit and gather some feedback. That’s why we decided to attend Reboot Develop 2015!

Pixelhunters released a new iOS and android game, called Arabian Heroes. The game is available in English and Arabic. Completely free to play. What is the story behind the Arabian Heroes. Please read the article.

Posted by Avimaan Syam on 07/31/15 03:51:00 pm in Design, Console/PC, Indie
The narrative process of IGF winner Outer Wilds: How to make a narrative adventure game that takes place inside a astrophysics simulation via paper and digital prototyping.

Posted by Manuel Boca on 07/31/15 03:51:00 pm in Design, Indie, Smartphone/Tablet
You hear everyone saying that you have to make an original game in order to be successful. But what does that even mean? All games are in a way or another a modified idea of some other game. Many of them even have the exact same mechanics, but only...

Insider threats are on the rise and affecting all industries, game development included. Here's what you need to know about protecting your project from becoming the next big leak.

Posted by Filip Wiltgren on 07/31/15 03:51:00 pm in Design
Giving your brain a short rest isn't always enough. Try shutting it out from all game-related tasks for a week and you'll supercharge it.