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August 31, 2015
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August 31, 2015
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Now in its 13th year, ChinaJoy is one of the world’s biggest tradeshows. Niko Partners sent two analysts to China Joy this year; here is a summary of their observations of the show.

Posted by Paul Kilduff-Taylor on 08/28/15 01:18:00 pm in Business/Marketing, Design, Console/PC, Indie
I discuss the idea of games as a hobby, partially as a response to Keith Stuart's recent Eurogamer article on the subject.

Posted by Harry Mack on 08/27/15 01:00:00 pm in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on composing techniques for small vs big games.

Posted by Thomas Grove on 08/27/15 01:00:00 pm in Design, Console/PC
In this video presentation, dxSaigon founder Thomas Grové speaks about how game designers create user experiences in action games. The talk focuses on the importance of making controls ergonomic, responsive, and intuitive.

Posted by Joseph Kim on 08/27/15 01:00:00 pm in Business/Marketing, Smartphone/Tablet
Huge pent-up demand exists for Blizzard IP based mobile games. Activision Blizzard should acquire Glu Mobile and Ember Entertainment to create a world dominating mobile games powerhouse... to be the world's greatest. Read how and why!

Posted by Bob Whitaker on 08/26/15 01:09:00 pm in Console/PC, Serious
Historians Bob Whitaker and Matthew Gabriele discuss the medieval inspired worlds of Dragon Age Inquisition and The Witcher 3. Topics include violence, race, religion, and dragons.





Posted by Felipe Pepe on 08/28/15 01:59:00 pm in Design, Programming, Production, Art, Console/PC, Serious, Indie
A few more interesting RPGs, such as the Phantasie series, Hillsfar, Hideo Kojima's Snatcher SD, Shadowlands and a NWN2 mod.

Today's post looks at how Blizzard has been leveraging their various games and branding into Cross Game Promotions and marketing for old and new fans alike.

Posted by Oren Todoros on 08/28/15 01:59:00 pm in Business/Marketing, Social/Online
As part of my research into succeeding through YouTube, I reached out to three prominent YouTube content creators to get their thoughts and insights as to what makes a killer game channel.

Posted by Donte' Hawkins on 08/28/15 01:59:00 pm in Design, Production, Art, Console/PC, Serious, Indie
Video games of this generation have a great way of allowing the player to make choices. Ultimately these choices that we make determine how both the characters and the story will progress throughout the game.

Posted by Jacob Stempniewicz on 08/28/15 01:59:00 pm in Business/Marketing, Smartphone/Tablet
Mobile gaming is a growing industry throughout the world, but the growth is not equal in all regions. In this article I explain why Southeast Asia is especially attractive and why now is the right time to enter it.

Posted by François Alliot on 08/28/15 01:59:00 pm in Design, Indie
Passengers' main aim is to break the very homogeneous image of the migrants given by news and medias. Here is the story of why and how we made the game.