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ArtChoosing Between Utility and Modifier Plug-Ins for 3D Studio MaxChoosing Between Utility and Modifier Plug-Ins for 3D Studio Max
So which type of 3D Studio Max plug-in should you be developing: a utility, or a modifier? David Lanier, a programmer who knows all too well how important the choice can be, tackles the pros and cons of each type of plug-in, discussing the advantages and drawbacks of each, as well as the use of the Microsoft Foundations Class (MFC) inside a utility.
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