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May 27, 2020
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Press Releases
  Design and Build the Ultimate Metro Station in STATION flow , Launching April 15 on Steam
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Tokyo, Japan – March 27, 2020 – DMM GAMES and legendary game producer Tak Fujii (Ninety-Nine Nights II, Gal Metal), announced today the launch date for its latest project, STATIONflow. Currently in Early Access on Steam, STATIONflow will launch worldwide on Steam on April 15, 2020 – and challenges players to manage the continuous non-stop flow of passengers by designing and building the ultimate and most efficient metro station.


Build complex 3D layouts, guide passengers to their destinations with signage, keep customers happy by meeting their needs, and don’t forget to stay within budget! With a free-form building system, the only limits to your ideal station is your imagination. Drag and adjust size and shapes of corridors and platforms with no limits from a grid structure and build your ultimate dream subway station!

I am excited to share our latest project today,” said STATIONflow producer Tak Fujii. “This is a game created by a small team with big ideas and a big heart – and wouldn’t be possible without the dedication and hard work from game director Szabó Marcell.  I hope players enjoy it, and I challenge everyone to make over one million passengers happy!


For the latest news on STATIONflow, be sure to follow game producer Tak Fujii on Twitter – and the STATIONflow team on Twitter, Facebook, and YouTube.



We are the operator of DMM GAMES platform, which provides users with our in-house planned and developed games, and game titles which we have acquired permission from the original publishers. We started with providing online game services for mobile phones, and continued to expand our services in providing games for PC/smart phone for all ages, extend our services across various device platforms, develop our business overseas, develop games targeting the female audience and etc. Ever since we began our service in November 2011, we have achieved a number of 22 million users in just less than 7 years (based on January 2018's data), and grew to become the game service platform that has achieved the largest scale of traffic in Japan.