Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 9, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Press Releases
  Share on Twitter RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]


Editor's Note: Preview copies available by request.

March 26th, 2020 -- MoaCube, the indie studio behind Cinders and Solstice, are excited to announce that their bite-sized tactical RPG Bonfire is going live on Steam today. 

Bonfire is a procedurally generated, deeply tactical RPG with a rapid turn based battle system and heroes who care a little too much. A game of plans that go sideways, crazy builds that somehow work, quick gameplay sessions, and a delightfully gloomy story that binds it all together. 

Hildie's world has collapsed. She and her group of heroic misfits journey through a desolate world that’s well past saving. Her quest to destroy the Faceless Overlord of the Mournfolk may be hopeless, but she's kinda into lost causes.

Bonfire's design is all about distilling classic jRPG combat into its key strategic components, so that each battle is a puzzle to solve. It's quick, it's punchy, and it's deeply tactical. The story is heavily character-driven and focused on the dynamic between fantasy heroes traveling through a world they already failed to save.


-Rapid and clickety-click RPG with deep tactics emerging from simple rules.

-A delightfully gloomy story about journey and failure told within a procedural structure.

-Short, intense gameplay sessions of the "just one more..." variety.

-More than enough room for going total nerd about builds, tactics, etc.

-Showers of blood and golden coins!

To learn more, visit:

MoaCube Facebook Page: 

About MoaCube

MoaCube is a small collective of indie game developers, known from their narrative titles Cinders and Solstice, started by two industry vets: designer Tom Grochowiak and artist Gracjana Zielinska. We aim to make games that are diverse, personal, and highly polished.

Media Contact

Tom Grochowiak