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September 18, 2020
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Press Releases
  It Is Nice When It Snows from Concano Games now on Kickstarter!
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

The Spanish studio Concano Games has launched a Kickstarter campaign for their 2D platformer adventure title It Is Nice When It Snows. Get immersed in a magical 2D platform and puzzle adventure where the player takes control of one of the remaining pieces of a broken snowman. Through five stunning hand-drawn worlds you'll discover the origin of the evil that, among other things, has torn the snowman apart.

As we said, we will be controlling a torn-apart snowman, so our character will be just the body of the snowman, being its main ability, the ability to roll and change his size and weight. Rolling over snow will cause it to grow and gain weight while shaking will cause size and weight loss. Players will use these mechanics to solve puzzles. As in real-world, increased size will help pushing heavy objects, while becoming smaller will help entering through small places. A bigger size will also make the ball stronger, while a smaller size will allow moving with more speed.

These are some other features of the game:


  •  Five different worlds with over 25 levels.
  • Abilities to learn through the game as the Glider Hat that will let us glide over gaps, or the Divide & Conquer ability that will let us divide in half to pass some puzzles.
  • A beautiful original soundtrack
  • Collectables and secrets
  • An emotive story with a social message

If the Kickstarter campaign finishes with success, the game will be released on PC, further platforms will depend on stretch goals.

The game has a playable demo that was shown at the Madrid Games Week and FIMP where it had a great reception from the public that could play it. The demo will be available shortly!

About Concano Games

Concano Games is a small video game development studio located in Santander, Cantabria (Spain). It is formed by a passionate multidisciplinary team with a wide experience in graphic arts and programming. After five years working on projects for third parties, such as Serious Games, Apps and AR/XR, we started a new phase working on our own projects for the digital leisure market.

For more information about the game and the studio, check our social media:

The campaign ends February the 3rd, so there’s still time remaining. Support it and make the snowball grow!