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July 13, 2020
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

REYKJAVIK, Iceland 21st November 2019 – After five years of empire building, political intrigue and galactic warfare on an epic scale, Solid Clouds is excited to announce that Starborne, its science-fiction MMORTS, is about to unleash the ultimate, final challenge of its Alpha lifecycle with the Tournament Server launching on December 1st.

An energetic video about the skills required to win the tournament was produced for the occasion and can be viewed here:

As Starborneapproaches the launch of its Open Beta in early 2020, the Tournament Server will offer players a fitting finale to the Alpha stage that will test them like never before. An epic story, new mechanics and rules, more coalitions comprised of more players, brand new in-game rewards, all resulting in the ultimate struggle for the ultimate victory and galactic domination.

Stefan Gunnarsson, CEO and Lead Designer, commented, “The Tournament Server is something that we have been developing for some time in conjunction with our community who have contributed towards the rule-set that will be used. It will include a great number of game mechanics that will give players an insight into where Starborne will be once the Open Beta launches next year. Participation in the tournament will also be rewarded to ensure that newer players are also encouraged to play alongside our more experienced veterans.”

An overview of the special rules and features for the Alpha Tournament Server:

  • Entry Requirements – Premium Account status or having built six stations in any server
  • Shop Closed –Only cosmetics, Premium Account status and Premium Factions will be available
  • Station Building - Complete rework from the ground up
  • Multiple Rewards – Participation, Survival and Victory Rewards to be won in-game
  • Bigger Coalitions –Coalitions will facilitate 100 players in total, increased from 60
  • Earlier Lockdown –Alliance and Coalition lockdowns will happen on Day 29 (beginning of week five)
  • No More Navy Base –Navy Base is removed from the game
  • Return to Sender – Alliance/Coalition structures will automatically return fleets if they are over the fleet cap
  • Bug Smashing –The development team will be spending a significant amount of time smashing bugs prior to (and during) the Tournament Server

Additional assets can be downloaded from:

About Starborne

Starborne is a massively multiplayer real-time sci-fi strategy game where you build your empire alongside thousands of other players and wage war for control of the galaxy. Each individual game is played over an eight-week period across a unique seamless map. Players must strategize and forge alliances to put themselves in the strongest possible position for the intensely competitive endgame that will decide the fate of everything!

Starborneis currently in open alpha. For more information and to register to play for free, visit

About Solid Clouds

Formed in Reykjavik, Iceland in 2013 by Stefán Gunnarsson, Stefán Björnsson and Sigurdur Arnljotsson, the original CEO and co-founder of developer CCP Games, Solid Clouds was formed with one goal in mind: to take the best elements of 4X Grand Strategy and combine them with the scale of an MMO to create something brand-new and unique– Starborne.

Solid Clouds today employs 17 people. Starbornewill be the first of many games that the company will release.

For more on Solid Clouds, visit

For additional information on Starborne and Solid Clouds, please contact:

Simon Callaghan

Johnny Atom Productions

E: [email protected] 

T: +44 (0)203 176 0139

M: +44 (0)7867 514554