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Desktop release of Nocked! True Tales of Robin Hood
FOR IMMEDIATE RELEASE
Silver Spring, USA – August 13th, 2019 – Independent game developer Andrew G. Schneider has released a completely revised and enhanced desktop version of Nocked! True Tales of Robin Hood on July 17th, 2019 for PC/Mac, along with a major content update to the iOS experience.
What’s new in Nocked 2.0?
There's no easy way to comprehensively describe Nocked’s biggest update in almost two years. It's more than just additional words, a collection of new art and new stories, and (for PC and Mac) a full soundscape of music and SFX; it’s a total restructuring of the game, where narrative begets mechanics to create a complete story-based RPG experience. Nevertheless, here are some of the salient changes:
Over 100,000 words of new adventure! New side quests, a new romance (Palamedes), and a new faction system all await.
Grace has been revised: Now use it to get out of a jam or find the best way through a problem.
Earn Power though heroism or villainy: Draw on Power to gain Favor and Influence with the factions beyond Sherwood Forest, earn ongoing perks, and unlock new quests.
Your path will not be unopposed: The Sheriff strikes back every season, working to diminish your influence. Work with the factions of Sherwood to counter his nefarious plans.
Studies of the forest: Over 100 pieces of new art inspired by by Lotte Reiniger - an early animator/director/artist - by Amanda Spaid.
A better balanced arrow: Bugs squashed flat. Everything that was great about Nocked is now better!
Jon Boden guest stars: In addition to over an hour of original music, acclaimed English folk musician Jon Boden (of Bellowhead and the Remnant Kings) joins Nocked! with a special recording of his previously unreleased song, "Living in the Greenwood".
Check out the Dev Blog at www.nockedthegame.comfor an in-depth discussion of the changes and the philosophy behind them.
The peasants of Nottingham bow under the weight of Prince John’s taxes; nobles fall to the Sheriff’s political machinations; deserters from the Crusades pillage the land; and fairies lure the unwary into the depths of mist-shrouded Sherwood Forest, never to be seen again.
Step into the chaos of a magical England at the end of the Third Crusade.
Maid Marian hides breathless amidst the brambles after the sack of her father’s castle; Little John charges a bodyweight in gold to cross a lonely log; and Will Scarlet holds court in a brokedown tower surrounded by trees as tall as the sky, waiting for a king who will never come. The time is ripe, a spark is lit – from the ashes of your home, from the shadow of anonymity, step into legend.
You are Robin Hood.
Nocked! True Tales of Robin Hood is a lushly-illustrated, text-driven role-playing game playable for minutes or hours at a time. Define the deeds and identity of Robin Hood, outlaw of Sherwood Forest; recruit allies, forge alliances, find love; and chart a path between war, negotiation, and dangerous magics. Your choices are remembered and your actions shape the world, but you can’t do it alone.
Story and strategy collide as your reputation spreads and Merry Men join your band: Build and expand a base in the hidden deeps, manage your earnings from raids on tax collectors, and prepare for the coming of the Sheriff of Nottingham. There is no sure and easy path to victory, no one decision that will save your resistance; will you fall beneath the Sheriff’s boot heel, or will you build a movement to last the ages? The choice is yours.
Trailers and More
The new Nocked trailer can be found here.
For more information on the game, check out www.nockedthegame.com.
The fully revised Nocked! released on July 17, 2019 for $19.99 on Steam and Itch.io, and a lite (no music, streamlined art assets) version of the game remains $4.99 on the App Store. The soundtrack is also available on Bandcamp, $10 for the 24-track (83-minute) album, or $1 per song, and features a special guest performance by acclaimed folk artist Jon Boden (of Bellowhead and the Remenant Kings).
About the Nocked! Team
Andrew G. Schneider (Writer and Game Designer) Andrew always wanted to be a wizard when he grew up; now he makes magic with words. When not writing, he hunts the wild dust bunny and makes a mean pot of French onion soup. He lives in Washington, D.C., believes in unicorns, and is married to a wonderful woman who believes in him. His other work – novels of undercaffeinated princesses and swashbuckling cyborg sky pirates – can be found here.
Amanda Spaid (Artist) Amanda is a fine artist and freelance Illustrator in the DC Metro area. Her subjects and mediums are wide, ranging from traditional oil, acrylic and colored pencil portraits of people and animals, to digital paintings with Sci-fi/Fantasy themes. She's a Maryland native, has a degree in Fine Arts from the School of Art and Design at Montgomery College in Silver Spring and a Bachelor's in Illustration from Columbus College of Art and Design in Ohio. Check out her other work here.
Stephanie Martinez (Graphic Designer) Stephanie Martinez is a freelance graphic designer, with a Bachelor's from Drexel University. She's also a homemaker and proud mother of two infuriating children. Nocked is her first game.
Ivan Oberholster (Music and Sound Design) Both a composer and sound engineer, Ivan has recorded and mixed more than 700 hours of foley for various TV shows and movies; he was also the head Supervising Music Editor for 80 M-net Africa films. He has qualifications in music theory, classical guitar, bass guitar, and composing classical music. He is based in Los Angeles.
Unmapped Path (Disbound game engine) Nocked is a collaboration with Unmapped Path, a Baltimore-based digital studio founded by Joel Haddock and Chris Klimas. Unmapped Path creates interactive narrative experiences on desktop and mobile devices with a focus on the use of the Twine platform.
Andrew G. Schneider, writer & director of Nocked!
e-mail: [email protected]