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April 21, 2019
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Press Releases
  JAZZY PUZZLE GAME KINE COMING LATER THIS YEAR!
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03/20/2019
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

BOSTON - MARCH 20, 2019 - Chump Squad, the new studio founded by developer Gwen Frey, announced today following Epic Game’s State of Unreal GDC session that their very first game, Kine, will be coming to the Epic Store later this year.

“I’m very excited to work with Epic!” said Gwen Frey. “Offering streamers a revenue share if they help sell a game will encourage people to stream a wider variety of games. I think this will be a huge benefit for indies! I’m very excited for Kine to play a part in that initiative.”

Kine is playable all week at GDC as part of the Unreal Engine booth! Gwen will also be available for interviews and demos at PAX East. Reach out to [email protected] to book a meeting!

Kine is a 3D puzzle game about three whimsical machines that aspire to be musicians. Embark across a theatrically rendered cityscape by solving increasingly difficult 3D puzzles. Guide Euler, Quat, and Roo as they struggle to form a band and find their big break!

For more information on Kine visit https://www.kinegame.com/. You can also follow the development of Kine on Gwen’s Twitter feed.

For special interview requests, get in touch with [email protected]

 

For screenshots, gifs, key art and trailers, you can find the press kit here.

About Kine’s development

Gwen has spent 2 years crafting Kine as a solo passion project. She started out working in her off-hours after her day job, and then progressed to working on it part time. In September she officially left her studio and founded Chump Squad LLC in order to focus full time on Kine’s development. This year she’s no longer a solo developer! Gwen has hired a superstar art team to help her polish and finish the game.

About Gwen Frey

Before Kine, Gwen worked as a senior technical animator on BioShock Infinite, the BioShock Infinite DLCs, and Marvel Heroes Online. Five years ago Gwen co-founded indie studio The Molasses Flood where she was the CFO. She was one of six developers and the sole animator on their debut game "The Flame in The Flood." She is passionate about both making games and sharing the development process with others. Gwen regularly live streams indie game development on Twitch (@direGoldfish) and co-hosts game development podcast "The Dialog Box."

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