Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 24, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Press Releases
  Release Date for the Major Overhaul of Survival & Going out of Early Access
  Share on Twitter RSS
 
 
02/19/2019
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

The upcoming Major Overhaul of Survival is going live on Thursday, February 28, 2019. 

This is going to be a big day for Space Engineers because we are also going to move the game out of Early Access. Yes, you heard it!  

SUMMARY:

  • Massive overhaul of survival in Space Engineers
  • Space Engineers going out of Early Access
  • Release stream Thursday, February 28, 2019, 5PM UTC over at Keen Community Network

Getting Space Engineers out of Early Access has been planned for a long time. We have worked on it basically since 2016/2017, when the game entered beta. It was our goal to release the game in the state we consider to fulfill our original vision, including all planned features and core game components. Moreover, it includes a lot of things that were not planned at the beginning of the game’s development (solar panels, planets, rotors, pistons, wheels, and many more features).

Space Engineers was one of the first Early Access games on Steam and one of the few titles  that will be successfully released after several years of passionate development. We keep our promises.

The reason Space Engineers is leaving Early Access is because we have a solid foundation, which will allow us to continue releasing new features and content for the game. The future looks bright!

History

Space Engineers has been in Early Access for 5+ years, and during this period we developed the game from a proof-of-concept to a feature complete space engineering sandbox.

We went through more than 200 updates, which include major game changes such as planets, super-large worlds, improved the multithreaded physics and much more! You can view all the updates in chronological order here.

We sold more than 3 million copies and we have more than 200,000 monthly active players.

We listened to our community, and used a lot of this feedback to improve the game where we could. It has been a rewarding and productive cooperation, which we really enjoyed! And something that we will continue to enjoy in the future. The Space Engineers community is strong, growing, and present.

We expect that some people will have concerns regarding what leaving Early Access means for the future of Space Engineers - if we are now going to abandon the game. We won’t stop working on Space Engineers and we feel good about the foundation we have built. Therefore, I think the answer is clear: This is not the end. This is just the beginning!

 

FAQ

Q: Will you abandon the Space Engineers? 

A: No.

Q: Will you fix bug X or Y? 

A: Most likely it is already fixed in the upcoming update (we fixed numerous bugs). We will continue to fix bugs even after the Major Survival Overhaul update. We will continue to monitor the support site for both bugs and feature suggestions

Q: What will come next? 

A: Expanding the Space Engineers franchise with new features, blocks, and scenarios. We’re going to take Space Engineers to exciting places when it comes to gameplay, immersion, and challenges!

Q: Are you working on a new game already? 

A: No, we are currently focused on continuing to develop Space Engineers.

Q: I am disappointed because you never implemented features I wanted for this game. It’s not the game I expected.

A: While we are in the process of  completing the foundation of Space Engineers, we will be adding new content to the game in the future. It’s still very likely that we will implement some of features that you’ve requested. We are looking to the future and continuing to build on our strong foundation.

Q: Are you working on an XBOX port?

A: Yes, this is one of the top priorities for our team.

 

Mark your calendar for Thursday, February 28, 2019, 5PM UTC, because this day will bring many new things and surprises (not seen during the public tests). This will be a truly momentous day for the Space Engineers community.

We are planning many new things for Space Engineers and we will start revealing them soon :-) Stay tuned!

We couldn't have made it this far without the amazing support of our community! Thank you all!

Would you like to know more? 

For more details continue to our blog post, that goes into great depth about the news and changes.   

Thank you for reading this!

Marek Rosa, CEO, Creative Director and Founder at Keen Software House  

About Space Engineers

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Space Engineers was the first Early Access title released by Keen Software House in October 2013. Since then it has sold over 3 million copies, and has maintained its position among the top selling titles on Steam. Space Engineers amazed players worldwide, so far more than 360,000 user created content was submitted to Steam Workshop. For more information visit: www.SpaceEngineersGame.com.

About Keen Software House

Established in 2010 in Prague, Czech Republic, Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles Space Engineers and Medieval Engineers. More information about Keen Software House is available at www.keenswh.com.