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June 15, 2019
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  THE GAME AWARDS MORE THAN DOUBLES VIEWERSHIP IN 2018 LIVE AUDIENCE GROWS TO OVER 26 MILLION LIVESTREAMSTHE GAME AWARDS MORE THAN DOUBLES VIEWERSHIP IN 2018 LIVE AUDIENCE GROWS TO OVER 26 MILLION LIVESTREAMS
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12/12/2018
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

 

LOS ANGELES (Wednesday, Dec. 12, 2018) Further cementing gaming’s position as the world’s leading form of entertainment, The Game Awards today announced that its 2018 broadcast more than doubled its viewership to over 26.2 million global livestreams, up 128% from 2017’s record-setting performance of 11.5 million livestreams.

Airing live from the Microsoft Theater on Thursday, December 6, The Game Awards delivered significant growth across all metrics including viewer voting, social engagement and co-streaming. The Game Awards program became one of Twitch’s biggest livestreams to date with over 1.13 million concurrent viewers watching the program on Twitch at its peak, nearly doubling last year’s Twitch viewership. In total, peak concurrency for the show is estimated to have reached over 4 million global viewers, including more than double the number of concurrent viewers on YouTube compared to the 2017 broadcast.

“Five years in, it’s amazing to see The Game Awards continue to grow both domestically and internationally,” said Geoff Keighley, creator/producer/host of The Game Awards. “These results further validate our focus on an all-digital, no-friction approach of sharing this show globally across more than 45 video platforms, not to mention the growing interest and passion for video games around the world.”

On social media, The Game Awards was the #1 worldwide trend on Twitter for the 4th year in a row, trending faster than ever before.  #TheGameAwards hashtag usage was up 1.6x over 2017 and overall conversation was up 1.9x YOY, with more than 1.8x the number of unique authors. In addition, the livestream on Twitter reached 1.3x more unique viewers compared to 2017. On the Chinese social platform Weibo, Game Awards related posts achieved more than 56 million views from 310K unique individual postings.

Interactive and co-streaming elements increased live engagement during the broadcast. On Twitch, The Game Awards Extension gave creators and their audiences a chance to predict winners in all the main show categories, with “Cellbit,” a popular creator in Brazil, winning the prediction game alongside his viewers. All told, more than 3,300 Twitch creators co-streamed the program live (up over 140% YOY), with many translating the show in real time for their fans.

Online authenticated fan voting for The Game Awards delivered a 50% YOY increase to more than 10.5 million logged-in votes, with fans selecting their favorites across The Game Awards website, as well as on a Discord server, Twitter DM, Facebook Messenger, via voice on Amazon Alexa and Google Assistant and in China via a dedicated voting hub on Bilibili.

The Game Awards featured highlight moments such as God of War winning Game of the Year; a joint moment on stage between Nintendo’s Reggie Fils-Aime, PlayStation’s Shawn Layden and Xbox’s Phil Spencer; a spectacular musical performance from Red Dead Redemption 2 featuring Daniel Lanois and Rhiannon Giddens; and SonicFox winning Esports Player of the Year. More than 10 new games were announced during the program including Mortal Kombat 11 from NetherRealm Studios and Warner Bros. Interactive Entertainment; Marvel Ultimate Alliance 3: The Black Order from Nintendo; CTR from Activision; #TheDreadWolfRises from BioWare and Electronic Arts; and Far Cry New Dawn from Ubisoft. Talent appearing during The Game Awards included Jonah Hill, Christoph Waltz, The Russo Brothers, Rosa Salazar, JackSepticEye, Ninja, Pokimane, The Duffer Brothers (Stranger Things), Pepe the King Prawn from the Muppets and Joel McHale, in addition to The Game Awards Orchestra, conducted by Lorne Balfe and featuring special guests Hans Zimmer, Harry Gregson-Williams, Lena Raine (composer, Celeste) and Sarah Schachner (composer, Anthem)

The Game Awards aired globally across more than 45 digital video networks including Twitch, YouTube, Twitter, Facebook Live, GameSpot, IGN, PlayStation Store, Mixer and Steam. Internationally the program aired on more than a dozen networks in China including Tencent/eGame QQ, Huya, DouYu, PandaTV, iQIYI, Zhanqi.tv, Huomao, BiliBili, NetEase CC, and WeGame, as well as live distribution in Japan (NicoNico and OpenRec), Russia (VK, GoodGame), Germany (RocketBeans), South East Asia (Bigo Live, KingKong, Nimo TV), South Korea (Afreeca TV, KakaoTV, Naver) and Brazil (Omelete TV, UOL Jogos, Voxel, Cube TV, Nimo TV).

To date, here are the livestream numbers for The Game Awards (does not include VOD viewership):

2018: 26.2 Million (Up 128%)

2017: 11.5 Million (Up 202%)

2016: 3.8 Million (Up 65%)

2015: 2.3 Million (Up 23%)

2014: 1.9 Million

The Game Awards is executive produced by Geoff Keighley and Kimmie H. Kim. LeRoy Bennett is creative director, and Rich Preuss is director.

# # #

About The Game Awards

The Game Awards, created by Geoff Keighley in 2014, is an annual awards ceremony that honors video game creators and gamers across console, mobile and PC gaming, as well as esports. The program is both an awards show and a first look at the future of the video game industry. Built from the group up to air exclusively on gaming and streaming platforms, The Game Awards is guided by an advisory board that includes the executive leadership teams from Activision, AMD (Dr. Lisa Su, CEO), Electronic Arts (Laura Miele, Chief Studios Officer), Microsoft (Phil Spencer, EVP of Gaming), Nintendo of America (Reggie Fils-Aime, President), Rockstar Games, Sony Interactive Entertainment (Shawn Layden, Chairman, SIE Worldwide Studios), Ubisoft (Yves Guillemot, CEO), Valve, Warner Bros. Interactive Entertainment (David Haddad, President) and Tencent (Steven Ma, Senior Vice President)