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  Serellan announces Squad Based game Epsilon, platform, release window, new contributors, Razer collaboration.
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]


Seattle, Washington - August 21, 2015 - Serellan, LLC, a small independent video game studio staffed with industry veterans who have worked on franchises such as Ghost Recon, Halo, Shadows of Mordor, Mad Max, Killzone, SOCOM, MAG, Need for Speed, SWAT and more; announced today that their Unreal 4 powered squad based stealth action shooter will be released on Steam Early Access this fall.

We are very excited to bring Epsilon to the PC,” said Christian Allen, CEO and Creative Director at Serellan, ”Epsilon focuses on pre-planning, tactics, and gadgets over linear cinematic shoot-em up gameplay.”

Epsilon has been in development for just under a year, but the games art style has grown and evolved since the very beginning of Serellan.  “The art team worked together to build a visually vibrant experience for Epsilon,” said Deane McGahan, Serellan’s Lead Artist, “I am happy that we were able to bring that style to Epsilon.  We didn’t want to work on yet another green and brown shooter.”

In addition to the core gameplay team, Serellan has brought in some heavy guns from other areas.

Craig Gilmore, an artist with credits from Marvel, DC Comics, Ubisoft, The Walking Dead, Revolution, and more ( ) will be providing an accompanying graphic novel for the game, which will also serve as the in game cinematics, delving into a storyline heavily inspired by themes in the ongoing crisis in Eastern Europe and the growing sense of Oligarchy in America in connection with groups like the Bilderberg’s.  A unique cast of diverse team members, which in a first for a contemporary shooter, contains no Americans, will drive the story forward.

Music will be another strong focus, with Rich Douglas ( ) scoring an ethnically inspired soundtrack for a unique musical feel.  Rich has worked on titles such as Insurgency and Shadowgate, and brings a unique flavor to the audio in the game.

Lastly, Serellan announced a partnership with Razer for their full line of professional gaming hardware, with integration such as the Chroma colors planned.

Previously, Serellan has announced that all Kickstarter backers of their last title, TAKEDOWN: Red Sabre will also be receiving Epsilon for free.  Unlike past projects, Serellan is self-publishing Epsilon as a completely independent studio. The price point for Epsilon has yet to be announced, but Christian states, “It will be based on the amount of content launched with the Early Access version, and then adjusted as we work with the community to add more features, content, and gameplay based on their feedback.”

Serellan, which is a disabled veteran owned company, is working with several veteran groups to donate portions of the proceeds from the game to benefit veterans and active-duty military members.

Serellan plans to show initial demos at PAX Prime at the end of August at the Razer booth.

From left to right: Terry Hammer, Producer; Deane McGahan, Lead Artist, Jorge Jimenez, Gameplay Engineer; Christian Allen, Creative Director; Seth Salts, Technical Animator


Serellan LLC is a small independent game studio founded by USMC veteran Christian Allen, former Creative Director and Designer of several high profile AAA games by Ubisoft, Bungie, and WB Games.  Serellan was founded in 2012 in Seattle, WA.

Contact Information:


[email protected]