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September 22, 2021
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Press Releases
  Bring on the Llama! Inappropriate Llama Disaster hits iPhones TODAY!
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]

LONDON, ENGLAND – Oh, life is grim, isn’t it? The Eurozone crisis, terrible weather, the saddening popularity of dubstep.[1] Well, we can’t solve any of those issues, but Mediatonic is here to give you a distraction with a SCIENTIFICALLY PROVEN 83.3% chance of making you laugh. How? With our latest experimental app, Inappropriate Llama Disaster!

Originally created in less than three hours during a Mediatonic “game jam”, the stupid llama made us all laugh. Like a child proudly brandishing a macaroni-and-glue masterpiece, we started showing it to people. Amazingly, it turns out that other people are as easily amused as we are. So we thought: nuts to it, let’s just polish it up and put it on the App Store. And we did. Isn’t the modern world amazing?

The premise is simple: Watch an entirely appropriate scene unfold. Choose the most inappropriate moment. Press a button. Bring on the llama. Get a rating. That’s it! That’s the game! Did we mention it’s FREE? …Yeah, you see why, don’t you.

If you want to find out more about the Birthing of The Llama, you can read our FUN and INTERESTING blog about it here:

UK peeps can get the game at the following link:!/id520799550?mt=8

Whereas our US cousins can go here:!/id520799550?mt=8

If you don’t live in either of those places, just search iTunes for ‘Inappropriate Llama Disaster’. We’re quietly confident it’ll be the only result you get back.



About Mediatonic

Mediatonic design and operate digital games that connect millions of players together every day.

Our team of 50 are based in Soho and are focused on large-scale Freemium games, Virtual Worlds, and Cross-platform franchises.  Blue-chip companies such as Time Warner, Disney and Microsoft depend on our technology and experience to create scalable content and global communities of game players.  Together with our partners in Europe, North America and Asia, we’re working on the next generation of digital games.

[1] Sorry if you like dubstep, but let’s be honest: it’s no ‘donk’, is it.