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Educational Feature: Master's Thesis - Infinite Regress: The Blurring of an Architectural Game-Space

Educational Feature: Master's Thesis - Infinite Regress: The Blurring of an Architectural Game-Space

April 11, 2006 | By Frank Cifaldi




Today's Gamasutra educational feature is a Master's thesis from Ottawa-based Carleton University's School of Architecture's Dariusz Jacob Boron. The premise of the thesis is explained in the following abstract:

Architecture and gaming have always been unconnected. Architecture uses a vast array of tools as a means to an end, to show information. The computer gaming industry however, creates virtual worlds for its experiential potential. While this disjunction is explicit I believe that the gaming industry presents architecture with a medium from which to expand its expression. I explore the redundant nature of the space reated when two or more spatial conditions are imbedded/layered within each other. By investigating the separate industries of architecture and gaming, I hope to blur and possibly alleviate the distinctions between the tools that architects and game designers use. With growth in gaming technologies and superior compatibility, architects should have the capacity to work between these two worlds. With such technologies architects or designers can further enhance their design by experiencing their designs through a virtual, immersive and interactive real-time environments.

You can read Boron's thesis in downloadable PDF format (no registration required).


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