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Adobe's Flash Player 11, AIR 3 To Support Hardware Accelerated Graphics In October

Adobe's Flash Player 11, AIR 3 To Support Hardware Accelerated Graphics In October

September 21, 2011 | By Kyle Orland




Adobe has announced that the October launch of its Flash Player 11 and AIR 3 platforms will include support for new features including hardware accelerated graphics on computers and mobile devices.

Adobe claims the hardware acceleration available in the updates will allow for "console quality games on Mac OS, Windows and connected televisions" with "1,000 times faster rendering performance over Flash Player 10 and AIR 2," and "millions of [animated] objects with smooth 60 frames per second rendering."

A new video demonstration shows the extent of these improvements, which the company says will allow for "a rich experience that's unparalleled on devices across the web."

"With this milestone release Adobe pushes the envelope of what is possible on the web with a typical PC and opens up a new world of immersive, high-performance gaming experiences," said Danny Winokur, vice president and general manager of platform for Adobe, in a statement.

While the new versions will be available on PC and Mac platforms next month, mobile platforms including Android, Blackberry and iOS (through AIR) will only see a pre-release version at that time, ahead of a full release promised "in the near future."

Flash 11 and AIR 3 also add support for 64-bit computer operating systems, easier social network integration in apps, and native use of external capabilities like in-app payments, device data, vibration control, light sensors and more.

The new environment will also allow developers to package AIR 3 with applications, eliminating the need for a separate download to run extensions or standalone programs on computers and mobile platforms.

Adobe recently expanded its support for the open, iOS-compatible HTML5 standard by adding export tools to its Adobe Flash Media Server 4.5 product line.


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