Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 9, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Why Nintendo's new  Animal Crossing  features allow instant change in the real-time game

Why Nintendo's new Animal Crossing features allow instant change in the real-time game

March 24, 2020 | By Alissa McAloon

“For users like that, we were able to give them what they weren’t able to achieve before.”

- Aya Kyogoku talks about Animal Crossing: New Horizon's series-first features.

Features present in Animal Crossing: New Horizons like crafting and terraforming are new to Nintendo’s Animal Crossing saga, and two additions that Nintendo explains aim to offer more ways to play.

New Horizons game director Aya Kyogoku and producer Hisashi Nogami sat down with Launcher to discuss the reasoning behind some of those new features and how they, by design, affect the flow of Animal Crossing’s real-time, day-by-day gameplay.

Major changes to an Animal Crossing town (or in this case island) like upgrading a house or building a new business tend to require an actual real-world day or two to fully happen, meaning the game is largely meant to be played in daily bursts. But those previously mentioned new additions break Animal Crossing’s mold a little bit by allowing players to affect their world immediately.

“Because the Animal Crossing series is tied to the real-time clock, there are users who want to play late at night or who want to play early in the morning. By giving those users an option to craft, we thought this would be a new way for them to play and to acquire [craftable] items," Kyogoku tells Launcher.

Terraforming, meanwhile, offers the same ability to create or change without needing to heed business hours or wait for time to pass, while also giving players the ability to alter rivers, cliffs, and the overall landscape to fit their own visions of an island paradise.

There’s quite a bit more to be found in the full Launcher interview, including discussions about in-game time traveling, the decision to offer holiday content via patches, and New Horizon’s more inclusive approach to character customization.

Related Jobs

Wooga GmbH
Wooga GmbH — Berlin, Germany

Lead Game Designer
Infinity Ward
Infinity Ward — Woodland Hills, California, United States

UI Artist (Temporary)
HB Studios
HB Studios — Lunenburg, Nova Scotia, Canada

Senior Game Designer
Remedy Entertainment
Remedy Entertainment — Espoo, Finland

Senior Gameplay Designer

Loading Comments

loader image