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Video: How Slay the Spire achieved success through marketability

August 6, 2019 | By Staff

August 6, 2019 | By Staff
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More: Indie, Design, Business/Marketing, Video, Vault



 

In this 2019 GDC talk, Mega Crit Games' Casey Yano shares how specific decisions helped make the studio's hit game Slay the Spire one of the top-selling indie releases of 2018.

It's a thoughtful talk in which Yano runs down the process of adding value to a game in concert with your players. He explained the ups and downs of initially debuting Slay the Spire on Steam's Early Access service, and the reasoning behind weekly patching, community building, and design decisions that maximized the game's availability to players.

It's a great talk, especially if you're working in indie dev, so take advantage of the fact that you can now watch it for free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contac



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