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September 20, 2019
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Video: Designing the control and progression schemes of Brawl Stars

July 4, 2019 | By Staff

July 4, 2019 | By Staff
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More: Smartphone/Tablet, Design, Video, Vault



In this 2019 GDC session, Supercell's Antti Summala explores the many control schemes and progression systems designed for Brawl Stars.

After the game soft-launched in June 2017, its player metrics weren't quite reaching Supercell's ambitious goals.

This prompted the game team to try to improve the game: not just polishing it up, but making major changes as well, while that was still possible.

Summala's talk elucidated the resulting year-long beta where the team tried to decide between two control models but ended up with a third, and redesigned the progression system twice, both fundamental core aspects of the game. 

It was a fascinating talk, and now you can watch it completely free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or XRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.



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