Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 20, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Watch System Era's Brendan Wilson break down the making of Astroneer

February 15, 2019 | By Bryant Francis

Today over on the GDC channel, System Era general manager (and company co-founder) Brendan Wilson dropped by the stream to discuss the making of Astroneer now that the game's left Early Access and entered 1.0. 

In case you haven't checked in with Astroneer's development for a while, it's managed to accrue a large and loyal community that helped make its 1.0 launch a success. Wilson was able to explain why that community took some getting used to for a team of developers whose initial experience was being siloed away from players while working on the Halo franchise. 

You can now watch the full conversation with Wilson in the video above. For more developer interviews and curated GDC talks, be sure to follow the GDC Twitch channel.

Related Jobs

DMG Entertainment
DMG Entertainment — Beverly Hills, California, United States

Game Engineer
Giant Army
Giant Army — Remote, Washington, United States

Graphics Developer for Universe Sandbox
Hi-Rez Studios
Hi-Rez Studios — Alpharetta, Georgia, United States

Senior Technical Artist
Hi-Rez Studios
Hi-Rez Studios — Alpharetta, Georgia, United States

Unannounced Project - Gameplay Programmer

Loading Comments

loader image