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Come to GDC for an inside look at what makes mobile hit  Merge Dragons  tick

Come to GDC for an inside look at what makes mobile hit Merge Dragons tick

December 19, 2018 | By Staff

December 19, 2018 | By Staff
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More: Smartphone/Tablet, Design, GDC



Mobile game makers, take note:  Game Developers Conference 2019 is the place to be if you want to meet and learn from some of the most successful and interesting teams in the game industry.

Notably, Gram Games' own Ray Mazza will be presenting a Design track talk all about "Design Philosophies and Lessons from Developing 'Merge Dragons!'"

A remarkable mix of puzzle mechanics, match-3 game design, and charming dragons, Merge Dragons is a success worth studying. In his talk, Mazza will take you on a journey from how this unlikely concept was born, through how the design pillars of discovery, infinite play, and "merging everything" shaped the design into a deeply engaging game with strong monetization.

He'll also share many design insights you can apply to your own work, and even a few fun stories -- like how a duck accidentally ended up in a game about dragons (and why that's great!)

Further details on these talks and many more are available now on the GDC 2019 Session Scheduler. There you can begin to lay out your GDC 2019, which takes place March 18th through the 22nd at the (newly renovated!) Moscone Center in San Francisco. 

Bring your team to GDC! Register a group of 10 or more and save 10 percent on conference passes. Learn more here.​

For more details on GDC 2019 visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

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