Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Steam Direct sees 180 game releases per week, over twice as many as Greenlight did

Steam Direct sees 180 game releases per week, over twice as many as Greenlight did

June 28, 2018 | By Alissa McAloon




A talk by Valve’s Jan-Peter Ewert at White Nights in St. Petersburg has yielded some interesting slides, shared by SteamSpy, that offer game developers a look at the metrics and motivations of the minds behind Steam.

Some of the slides call out where exactly game sales on Steam are coming from. While Steam already has a sizable user base, Valve notes that 13.5 million new first-time Steam purchasers popped up from January 1, 2018 to April 30, 2018; an average of 3.75 million a month.

Another slide such slide points out how different game submission programs have changed both the process for getting games on steam and the number of games hitting the platform. Specifically, in a slide titled ‘elephant in the room’, Valve notes that the current system, Steam Direct, allows developers to ship games without the weeks or months of uncertainty while “waiting for Valve review” that came with older systems like Greenlight or the pre-greenlight days.

That same slide points out that Steam typically saw 5 game releases per week before Greenlight, 70 per week with Greenlight, and now 180 with Direct, though its fair to assume numerous factors play a part in that gradual increase as well.

Valve has notably taken a more hands-off approach towards curating which submissions make it on Steam, something Ewert also addresses lightly in one portion of his talk. A slide titled ‘Steam is a different kind of opportunity’, included in the tweet below, notes that Valve is “not the taste police,” that “great games find their audience,” and that Steam hosts a “huge variety in scope, style, [and] mechanics” on the digital storefront. 



Related Jobs

HumaNature Studios Inc.
HumaNature Studios Inc. — Lahaina, Hawaii, United States
[07.20.18]

Lead Prototype Simulation Engineer
Monomi Park
Monomi Park — San Mateo, California, United States
[07.20.18]

3D Character Artist
Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States
[07.20.18]

Game Systems Designer
Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States
[07.20.18]

QA Automation Architect









Loading Comments

loader image