Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Chat with the developers of Onrush at 3PM EDT

June 20, 2018 | By Bryant Francis




Onrush, the new title from the racing game veterans at Codemasters, bashed its way onto consoles and PC earlier this month.

What at first seems like a high-energy racing game actually turns out to be a kind of automotive team PvP game like Overwatch, where the objective isn't to win a race, but mix the abilities of different drivers together to win challenges. 

Don't believe us? Curious about why you'd make a game like that when racing fans seem to buy the newest Forza every year? Join us at 3PM EDT as we talk to Codemasters' Paul Rustchynsky about the design and development of Onrush, and check in to see how the team is doing a few weeks after launch. 

As always, we'll be taking questions live in the chat. And for more developer interviews & editor roundtables, be sure to follow the Gamasutra Twitch channel



Related Jobs

Digital Extremes Ltd.
Digital Extremes Ltd. — London, Ontario, Canada
[07.22.18]

Level Designer
Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States
[07.20.18]

Game Systems Designer
Cogswell College, LLC
Cogswell College, LLC — San Jose, California, United States
[07.20.18]

Part Time Faculty Digital Audio Technology
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[07.20.18]

Senior Project Manager









Loading Comments

loader image