Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 21, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: How inequality (both real and virtual) shapes player behavior

May 30, 2018 | By Staff

May 30, 2018 | By Staff
    Post A Comment
More: Serious, Design, Business/Marketing, Video, Vault

Stark differences in resources and status can influence how people behave, both in the real world and in virtual ones.

That was the key premise of a great GDC 2018 talk from Untame Games' Julia Keren-Detar that dug deep into the psychology and influence of inequality in the Western world.

In the course of her presentation to fellow game devs, Keren-Detar explored how inequality within game systems can change the behavior of players, and how studying these changes can help devs better understand how players interact with inequality in game systems, so they can make better design decisions.

It was a fascinating exploration of a topic rarely touched on in modern game dev discussion, so take advantage of the fact that you can now watch Keren-Detar's talk completely free via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas.

Related Jobs

Industrial Toys @ EA
Industrial Toys @ EA — Pasadena, California, United States

Lead Server Engineer
Insomniac Games
Insomniac Games — Burbank, California, United States

Outsourcing Manager
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Environment Artist
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Cinematic Animator

Loading Comments

loader image